# Microsoft Developer Studio Project File - Name="Snes9X" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=Snes9X - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "snes9xw.mak".
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!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "snes9xw.mak" CFG="Snes9X - Win32 Release"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "Snes9X - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Snes9X - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "Snes9X - Win32 C core" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
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# PROP Scc_ProjName "snes9xw"
# PROP Scc_LocalPath "..\.."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Snes9X - Win32 Release"

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# SUBTRACT LINK32 /profile /debug

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# ADD BASE CPP /nologo /G6 /Zp4 /MT /W3 /GX /O2 /Ob2 /I "unzip" /I "H:\glide2x" /I "e:\zlib" /I "snes9x\unzip" /I "H:\FMOD\api\inc" /D "SPC700_SHUTDOWN" /D "CPU_SHUTDOWN" /D "ZLIB" /D "VAR_CYCLES" /D "SPC700_C" /D "UNZIP_SUPPORT" /D "ZSNES_C4" /D "ZSNES_FX" /D "EXECUTE_SUPERFX_PER_LINE" /D "__WIN32__" /D "__MSC__" /D "USE_GLIDE" /D "USE_OPENGL" /D "NDEBUG" /D "NETPLAY_SUPPORT" /D "FMOD_SUPPORT" /D "OLD_COLOUR_BLENDING" /FR /YX /FD /c
# ADD CPP /nologo /G6 /Zp4 /MTd /W3 /GX /Zi /Od /I "unzip" /I "H:\glide2x" /I "e:\zlib" /I "snes9x\unzip" /I "H:\FMOD\api\inc" /D "SPC700_C" /D "HAVE_LIBPNG" /D "JMA_SUPPORT" /D "SDD1_DECOMP" /D "CORRECT_VRAM_READS" /D "JP_FIX" /D "SPC700_SHUTDOWN" /D "CPU_SHUTDOWN" /D "ZLIB" /D "VAR_CYCLES" /D "UNZIP_SUPPORT" /D "ZSNES_FX" /D "EXECUTE_SUPERFX_PER_LINE" /D "__WIN32__" /D "__MSC__" /D "USE_OPENGL" /D "NDEBUG" /D "FMOD_SUPPORT" /D "OLD_COLOUR_BLENDING" /D "VISUALC" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL"
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL"
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# ADD RSC /l 0x413 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib wsock32.lib advapi32.lib winmm.lib ddraw.lib dsound.lib dxguid.lib snes9xw.lib glide2x.lib delayimp.lib fmodvc.lib /nologo /subsystem:windows /profile /machine:I386 /libpath:"H:\FMOD\api\lib" /libpath:"H:\glide2x\lib" /delayload:fmod.dll
# ADD LINK32 libpngmtd.lib comctl32.lib comdlg32.lib shell32.lib ole32.lib winmm.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib wsock32.lib advapi32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib fmodvc.lib vfw32.lib /nologo /subsystem:windows /incremental:yes /debug /machine:I386 /out:"Snes9X___Win32_Debug/Snes9x.exe" /libpath:"H:\FMOD\api\lib" /libpath:"H:\glide2x\lib" /delayload:fmod.dll
# SUBTRACT LINK32 /profile

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /Zp4 /MTd /W3 /GX /ZI /Od /I "unzip" /I "H:\glide2x" /I "e:\zlib" /I "snes9x\unzip" /I "H:\FMOD\api\inc" /D "SPC700_SHUTDOWN" /D "CPU_SHUTDOWN" /D "ZLIB" /D "VAR_CYCLES" /D "SPC700_C" /D "UNZIP_SUPPORT" /D "ZSNES_C4" /D "ZSNES_FX" /D "EXECUTE_SUPERFX_PER_LINE" /D "__WIN32__" /D "__MSC__" /D "USE_GLIDE" /D "USE_OPENGL" /D "NDEBUG" /D "NETPLAY_SUPPORT" /D "FMOD_SUPPORT" /D "OLD_COLOUR_BLENDING" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "unzip" /I "H:\glide2x" /I "e:\zlib" /I "snes9x\unzip" /I "H:\FMOD\api\inc" /D "VISUALC" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL"
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# ADD BASE LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib wsock32.lib advapi32.lib winmm.lib ddraw.lib dsound.lib dxguid.lib snes9xw.lib glide2x.lib delayimp.lib fmodvc.lib /nologo /subsystem:windows /incremental:yes /debug /machine:I386 /libpath:"H:\FMOD\api\lib" /libpath:"H:\glide2x\lib" /delayload:fmod.dll
# SUBTRACT BASE LINK32 /profile
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# SUBTRACT LINK32 /profile /incremental:yes

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# Begin Target

# Name "Snes9X - Win32 Release"
# Name "Snes9X - Win32 Debug"
# Name "Snes9X - Win32 C core"
# Begin Group "Emu"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Snes9X\65c816.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\apu.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\apu.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

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# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9x\Apudebug.cpp
# End Source File
# Begin Source File

SOURCE=.\Snes9X\apumem.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\DevStudio\Vc98\Include\Basetsd.h
# End Source File
# Begin Source File

SOURCE=.\Snes9x\C4.cpp
# End Source File
# Begin Source File

SOURCE=.\Snes9X\cheats.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\cheats.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9x\cheats2.cpp
# End Source File
# Begin Source File

SOURCE=.\Snes9X\clip.cpp
# End Source File
# Begin Source File

SOURCE=.\Snes9X\cpu.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"
# ADD CPP /Ob0

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\cpuaddr.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\cpuexec.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# ADD CPP /Ob0

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\cpuexec.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

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# End Source File
# Begin Source File

SOURCE=.\Snes9X\cpumacro.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\cpuops.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

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# End Source File
# Begin Source File

SOURCE=.\Snes9X\cpuops.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\data.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

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# End Source File
# Begin Source File

SOURCE=.\Snes9X\debug.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

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# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

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# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\debug.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

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# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\display.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\dma.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\dma.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\snes9x\dsp1.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# ADD CPP /Ze

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# ADD CPP /Ob0

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\snes9x\dsp1.h
# End Source File
# Begin Source File

SOURCE=.\Snes9X\fxdbg.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"
# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\fxemu.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"
# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\fxemu.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"
# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\fxinst.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"
# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\fxinst.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"
# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\getset.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\gfx.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\gfx.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\globals.cpp
# End Source File
# Begin Source File

SOURCE=.\SNES9X\loadzip.CPP
# End Source File
# Begin Source File

SOURCE=.\Snes9X\memmap.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# ADD CPP /O2 /Ob2
# SUBTRACT CPP /Z<none>

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# End Source File
# Begin Source File

SOURCE=.\Snes9X\memmap.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\snes9x\messages.h
# End Source File
# Begin Source File

SOURCE=.\Snes9X\missing.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

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SOURCE=.\snes9x\movie.cpp
# End Source File
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SOURCE=.\snes9x\movie.h
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SOURCE=.\Snes9X\port.h

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# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

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# End Source File
# Begin Source File

SOURCE=.\Snes9X\ppu.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"
# ADD CPP /Ob2

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# End Source File
# Begin Source File

SOURCE=.\Snes9X\ppu.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

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SOURCE=.\Render.cpp
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SOURCE=.\Render.h
# End Source File
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SOURCE=.\Snes9x\Sa1.cpp
# End Source File
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SOURCE=.\Snes9x\sa1cpu.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

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SOURCE=.\Snes9x\Server.cpp
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SOURCE=.\snes9x\snaporig.h
# End Source File
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SOURCE=.\Snes9X\snapshot.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

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# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

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# End Source File
# Begin Source File

SOURCE=.\Snes9X\snapshot.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9x\Snes9x.cpp
# End Source File
# Begin Source File

SOURCE=.\Snes9X\snes9x.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\soundux.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\soundux.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\spc700.cpp
# End Source File
# Begin Source File

SOURCE=.\Snes9X\spc700.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
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SOURCE=.\Snes9x\Srtc.cpp
# End Source File
# Begin Source File

SOURCE=.\Snes9x\Srtc.h
# End Source File
# Begin Source File

SOURCE=.\Snes9X\tile.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Snes9X\tile.h

!IF  "$(CFG)" == "Snes9X - Win32 Release"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

# PROP BASE Intermediate_Dir "Release/Emu"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

# PROP BASE Intermediate_Dir "Release/Emu"
# PROP Intermediate_Dir "Release/Emu"

!ENDIF 

# End Source File
# End Group
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SOURCE=.\Auxmath.cpp
# End Source File
# Begin Source File

SOURCE=.\snes9x\c4emu.cpp

!IF  "$(CFG)" == "Snes9X - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Snes9X - Win32 Debug"

!ELSEIF  "$(CFG)" == "Snes9X - Win32 C core"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\snes9x\Dosmain.cpp
# End Source File
# Begin Source File

SOURCE=.\fake.cpp
# End Source File
# Begin Source File

SOURCE=.\snes9x\Msdos.cpp
# End Source File
# Begin Source File

SOURCE=.\snes9x\obc1.cpp
# End Source File
# Begin Source File

SOURCE=.\snes9x\screenshot.cpp
# End Source File
# Begin Source File

SOURCE=.\snes9x\sdd1emu.cpp
# End Source File
# Begin Source File

SOURCE=.\snes9x\sdd1emu.h
# End Source File
# Begin Source File

SOURCE=.\snes9x\seta.cpp
# End Source File
# Begin Source File

SOURCE=.\snes9x\seta.h
# End Source File
# Begin Source File

SOURCE=.\snes9x\seta010.cpp
# End Source File
# Begin Source File

SOURCE=.\snes9x\seta011.cpp
# End Source File
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SOURCE=.\snes9x\seta018.cpp
# End Source File
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SOURCE=.\snes9x\spc7110.cpp
# End Source File
# Begin Source File

SOURCE=.\snes9x\spc7110.h
# End Source File
# End Target
# End Project
