V1.01  Dec-27-2005
--------------------

Keyboard interface for the mode buttons:
- 'p' toggles pencil mark mode
- 'i' toggles input mode

Corrected bugs:
- Crash on Clie handhelds during the startup (unsupported format of the background bitmap used)
- Crash when the registration dialog was dismissed using the Home button

Game generator:
- Avoided puzzles that require guessing for levels easy..hard

Possibility to map hardware keys to various actions. (Keys setup dialog)

Added sounds to various actions (typing a number, undo, redo...).

Added confirmation dialogs to some important actions (reset etc.)

V1.02  Jan-05-2005
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Game generator optimized for speed.

Auto-pencil-marks are now editable.

Changes in the design.

Options dialog redesigned and new options added


V1.03  Jan-08-2005
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- Small/large fonts selectable for both digits and pencil marks giving alltogether 4 font size combinations

- Pause screen contains basic stats + battery info

- Shotcut 'q' for the Pause

- New penalization scheme (see online help topics)

- GameID preserved across program runs

- Reset does not clear the time counter

- New menu commands Save/Restore State determined mainly for the Expert level:
 enable remembering, resp. restoring of the game state. The saved state is lost if the program quits or a new game starts.

- 'Forbid Block Conflicts': If there is just one choice on the field, then long tap on the field or center button press fill the single possible value. This is actually a shortcut to opening the digit selection menu and selecting the single possible value.

- Similar action exists also for the 'Auto Pencilmark' mode. This time the condition is that the field has single pencilmark that coincides with the single possible value.

- Statistics dialog slightly improved


V1.04  Jan-05-2005
--------------------

Statistics dialog accessible from menu

During the pause these features are disabled:
- the HW key mappings (they temporarily return to standard functions)
- Auto Off after 10 min

New commands in Keys setup dialog (shortcuts in brackets):
- SaveState (+),
- RestoreState (-),
- OptionsDlg (*)

Save/Restore state work now across program sessions. (E.g. you can interrupt the game to 
make a phone call and when you resume playing, saved state will be there.)


V1.10  Jan-11-2005
--------------------

Official release 

Typing 0 (or a space) clears the cell contents (digit or pencil marks) 
Drawing speeded up (improves battery life) 


V1.10.02  Jan-13-2005
----------------------

Improved penalties. (Some bugs could have gone unnoticed.)

We gave up the cursor transparency as this caused much more power spent in the drawing
of the non-standard skins. A little bit different feeling, but not worse.

Menu elements reordered to put together all game-related options.


V1.10.03  Jan-14-2005
----------------------

- Removed drawing effects when Remove Invalid was called during the hint display

- Bugs in penalization counting:
	-- When "Auto pencilmarks" and "Forbid block conflicts" were used together
	-- Penalties were not added if the help options were modified during a pause

- Menu driven game actions (e.g. Solve) are disabled during a pause



V1.20.00  Jan-24-2005
----------------------

- Games can be saved to / loaded from a file on any drive. (Usually used with the cards.)
  The game can be stored either in the native RSudoku format (all game data) or
  in a number of foreign formats. The second option is suitable if you want to share
  the puzzle (all these formats represent simple text files), but they store only
  the fixed part of the grid.

- User-generated puzzles are now evaluated and assigned a difficulty level.

- New toolbar design:
  The user can choose one of 3 mutually exclusive modes:
  	-- input (further subdivided into "cell-then-digit" and "Sticky digits" modes)
  	-- pencil marks
  	-- eraser
  This is a simplification of the old interface, which essentially worked the same way.

- Faster drawing (smaller power consumption)

- Skins are now external resources.
  RSudoku.prc contains just the default skin. (It decreased in size to 125K!)
  Remaining skins are supplied as additional .prc files (e.g. Atlantic.prc) and the user can
  decide, which skins will be installed.

- Repair Invalid menu option removed as it supported bad playing habits.
