############################################################################## # # # IAR ARM ANSI C/C++ Compiler V4.42A/W32 EVALUATION 23/Sep/2008 14:34:26 # # Copyright 1999-2005 IAR Systems. All rights reserved. # # # # Cpu mode = interwork # # Endian = little # # Stack alignment = 4 # # Source file = D:\Pasha\elf\_MY_PROJECT_\naticq_mod2\select_smile.c # # Command line = D:\Pasha\elf\_MY_PROJECT_\naticq_mod2\select_smile.c # # -D NEWSGOLD -D ELKA -D kluchnik -D BCFGGEN # # --preprocess D:\Pasha\elf\_MY_PROJECT_\naticq_mod2\k # # luchnik\List\ -lC D:\Pasha\elf\_MY_PROJECT_\naticq_m # # od2\kluchnik\List\ -o D:\Pasha\elf\_MY_PROJECT_\nati # # cq_mod2\kluchnik\Obj\ -s9 --cpu_mode arm --endian # # little --cpu ARM926EJ-S --stack_align 4 --interwork # # -e --fpu None --dlib_config "D:\Pasha\Embedded # # Workbench 4.0 Evaluation2\ARM\LIB\dl5tpainl8n.h" -I # # "D:\Pasha\Embedded Workbench 4.0 # # Evaluation2\ARM\INC\" --inline_threshold=2 # # List file = D:\Pasha\elf\_MY_PROJECT_\naticq_mod2\kluchnik\List\ # # select_smile.lst # # Object file = D:\Pasha\elf\_MY_PROJECT_\naticq_mod2\kluchnik\Obj\s # # elect_smile.r79 # # # # # ############################################################################## D:\Pasha\elf\_MY_PROJECT_\naticq_mod2\select_smile.c 1 #include "../inc/swilib.h" 2 #include "../inc/pnglist.h" 3 #include "NatICQ.h" 4 #include "main.h" 5 #include "smiles.h" 6 #include "rect_patcher.h" 7 #include "select_smile.h" 8 #include "strings.h" 9 #include "language.h" 10 11 #define MAX_ICON_IN_ROW 32 12 13 typedef struct 14 { 15 int icon_in_row; 16 struct 17 { 18 IMGHDR *img; 19 int wchar; 20 }w_chars[MAX_ICON_IN_ROW]; 21 }IMGH_SMILE; 22 23 typedef struct 24 { 25 GUI gui; 26 EDCHAT_STRUCT *ed_struct; 27 int view_line; 28 int cur_pos_x; 29 int cur_pos_y; 30 int total_lines; 31 IMGH_SMILE *icons; 32 WSHDR *ws; 33 }SMILE_GUI; 34 35 extern S_SMILES *s_top; 36 extern DYNPNGICONLIST *SmilesImgList; 37 \ In segment CODE, align 4, keep-with-next 38 IMGHDR *FindSmileIMGHDR(int pic) 39 { 40 DYNPNGICONLIST *d=SmilesImgList; \ FindSmileIMGHDR: \ 00000000 ........ LDR R1,??DataTable3 ;; SmilesImgList \ 00000004 002091E5 LDR R2,[R1, #+0] 41 IMGHDR *img=NULL; \ 00000008 0010A0E3 MOV R1,#+0 \ 0000000C 000000EA B ??FindSmileIMGHDR_0 42 while(d) 43 { 44 if (d->icon==pic) 45 { 46 img=d->img; 47 break; 48 } 49 d=d->next; \ ??FindSmileIMGHDR_1: \ 00000010 002092E5 LDR R2,[R2, #+0] \ ??FindSmileIMGHDR_0: \ 00000014 000052E3 CMP R2,#+0 \ 00000018 0300000A BEQ ??FindSmileIMGHDR_2 \ 0000001C 043092E5 LDR R3,[R2, #+4] \ 00000020 000053E1 CMP R3,R0 \ 00000024 F9FFFF1A BNE ??FindSmileIMGHDR_1 \ 00000028 081092E5 LDR R1,[R2, #+8] 50 } 51 return img; \ ??FindSmileIMGHDR_2: \ 0000002C 0100A0E1 MOV R0,R1 \ 00000030 1EFF2FE1 BX LR ;; return 52 } 53 \ In segment CODE, align 4, keep-with-next 54 void DrwImg(IMGHDR *img, int x, int y) 55 { \ DrwImg: \ 00000000 10402DE9 PUSH {R4,LR} \ 00000004 2CD04DE2 SUB SP,SP,#+44 \ 00000008 0040A0E1 MOV R4,R0 56 RECT rc; 57 DRWOBJ drwobj; 58 StoreXYWHtoRECT(&rc,x,y,img->w,img->h); \ 0000000C B200D4E1 LDRH R0,[R4, #+2] \ 00000010 01002DE9 PUSH {R0} \ 00000014 B030D4E1 LDRH R3,[R4, #+0] \ 00000018 04008DE2 ADD R0,SP,#+4 \ 0000001C 330100EF SWI +307 59 SetPropTo_Obj5(&drwobj,&rc,0,img); \ 00000020 0430A0E1 MOV R3,R4 \ 00000024 0020A0E3 MOV R2,#+0 \ 00000028 04108DE2 ADD R1,SP,#+4 \ 0000002C 0C008DE2 ADD R0,SP,#+12 \ 00000030 510100EF SWI +337 60 SetColor(&drwobj,GetPaletteAdrByColorIndex(100),GetPaletteAdrByColorIndex(101)); \ 00000034 6500A0E3 MOV R0,#+101 \ 00000038 2E0100EF SWI +302 \ 0000003C 0040A0E1 MOV R4,R0 \ 00000040 6400A0E3 MOV R0,#+100 \ 00000044 2E0100EF SWI +302 \ 00000048 0420A0E1 MOV R2,R4 \ 0000004C 0010A0E1 MOV R1,R0 \ 00000050 0C008DE2 ADD R0,SP,#+12 \ 00000054 4B0100EF SWI +331 61 DrawObject(&drwobj); \ 00000058 0C008DE2 ADD R0,SP,#+12 \ 0000005C 2A0100EF SWI +298 62 } \ 00000060 30D08DE2 ADD SP,SP,#+48 \ 00000064 1080BDE8 POP {R4,PC} ;; return 63 \ In segment CODE, align 4, keep-with-next 64 void PasteCharEditControl(EDCHAT_STRUCT *ed_struct, int wchar) 65 { \ PasteCharEditControl: \ 00000000 F0402DE9 PUSH {R4-R7,LR} \ 00000004 2CD04DE2 SUB SP,SP,#+44 \ 00000008 0040A0E1 MOV R4,R0 66 WSHDR *ed_ws; 67 EDITCONTROL ec; 68 int pos; 69 ExtractEditControl(ed_struct->ed_chatgui,ed_struct->ed_answer,&ec); \ 0000000C 040094E5 LDR R0,[R4, #+4] \ 00000010 0150A0E1 MOV R5,R1 \ 00000014 081094E5 LDR R1,[R4, #+8] \ 00000018 0D20A0E1 MOV R2,SP \ 0000001C 690100EF SWI +361 70 ed_ws=AllocWS(ec.pWS->wsbody[0]+1); \ 00000020 28009DE5 LDR R0,[SP, #+40] \ 00000024 000090E5 LDR R0,[R0, #+0] \ 00000028 B000D0E1 LDRH R0,[R0, #+0] \ 0000002C 010080E2 ADD R0,R0,#+1 \ 00000030 250100EF SWI +293 71 wstrcpy(ed_ws,ec.pWS); \ 00000034 28109DE5 LDR R1,[SP, #+40] \ 00000038 0060A0E1 MOV R6,R0 \ 0000003C 1F0100EF SWI +287 72 pos=EDIT_GetCursorPos(ed_struct->ed_chatgui); \ 00000040 040094E5 LDR R0,[R4, #+4] \ 00000044 D30100EF SWI +467 \ 00000048 0070A0E1 MOV R7,R0 73 wsInsertChar(ed_ws,wchar,pos); \ 0000004C 0720A0E1 MOV R2,R7 \ 00000050 0510A0E1 MOV R1,R5 \ 00000054 0600A0E1 MOV R0,R6 \ 00000058 1D0000EF SWI +29 74 EDIT_SetTextToEditControl(ed_struct->ed_chatgui,ed_struct->ed_answer,ed_ws); \ 0000005C 081094E5 LDR R1,[R4, #+8] \ 00000060 040094E5 LDR R0,[R4, #+4] \ 00000064 0620A0E1 MOV R2,R6 \ 00000068 DE0100EF SWI +478 75 EDIT_SetCursorPos(ed_struct->ed_chatgui,pos+1); \ 0000006C 040094E5 LDR R0,[R4, #+4] \ 00000070 011087E2 ADD R1,R7,#+1 \ 00000074 D40100EF SWI +468 76 FreeWS(ed_ws); \ 00000078 0600A0E1 MOV R0,R6 \ 0000007C 290100EF SWI +297 77 } \ 00000080 2CD08DE2 ADD SP,SP,#+44 \ 00000084 F080BDE8 POP {R4-R7,PC} ;; return 78 //------------ smiles color -----------------// 79 80 extern char SmBGcolor[4];//={0x00,0x00,0x00,100}; 81 extern char SmSelectColor[4];//={0xFF,0x00,0x00,100}; 82 extern char SmFontColor[4];//={0xFF,0x00,0x00,100}; 83 //extern unsigned int color_choose; 84 extern void DrawSoftKeys(char *right,char *left); 85 extern void DrawHeader(); 86 extern int hy; 87 88 \ In segment CODE, align 4, keep-with-next 89 S_SMILES *FindSmByN(int n) 90 { 91 S_SMILES *sm=s_top; \ FindSmByN: \ 00000000 ........ LDR R1,??DataTable6 ;; s_top 92 int i=0; \ 00000004 0020A0E3 MOV R2,#+0 \ 00000008 001091E5 LDR R1,[R1, #+0] \ 0000000C 010000EA B ??FindSmByN_0 93 while(sm) 94 { 95 if(i==n) return sm; 96 i++; 97 sm=sm->next; \ ??FindSmByN_1: \ 00000010 001091E5 LDR R1,[R1, #+0] \ 00000014 012082E2 ADD R2,R2,#+1 \ ??FindSmByN_0: \ 00000018 000051E3 CMP R1,#+0 \ 0000001C 0300000A BEQ ??FindSmByN_2 \ 00000020 000052E1 CMP R2,R0 \ 00000024 F9FFFF1A BNE ??FindSmByN_1 \ 00000028 0100A0E1 MOV R0,R1 \ 0000002C 1EFF2FE1 BX LR 98 } 99 return 0; \ ??FindSmByN_2: \ 00000030 0000A0E3 MOV R0,#+0 \ 00000034 1EFF2FE1 BX LR ;; return 100 } 101 \ In segment CODE, align 4, keep-with-next 102 IMGHDR *imgdhrcmp(IMGHDR *img) 103 { \ imgdhrcmp: \ 00000000 30402DE9 PUSH {R4,R5,LR} \ 00000004 0040A0E1 MOV R4,R0 104 S_SMILES *sm=s_top; \ 00000008 ........ LDR R0,??DataTable6 ;; s_top \ 0000000C 005090E5 LDR R5,[R0, #+0] \ 00000010 000000EA B ??imgdhrcmp_0 105 while(sm) 106 { 107 if(img==FindSmileIMGHDR(GetPicNByUnicodeSymbol(sm->uni_smile))) return FindSmileIMGHDR(GetPicNByUnicodeSymbol(sm->uni_smile)); 108 sm=sm->next; \ ??imgdhrcmp_1: \ 00000014 005095E5 LDR R5,[R5, #+0] \ ??imgdhrcmp_0: \ 00000018 000055E3 CMP R5,#+0 \ 0000001C 0800000A BEQ ??imgdhrcmp_2 \ 00000020 040095E5 LDR R0,[R5, #+4] \ 00000024 E40100EF SWI +484 \ 00000028 ........ BL FindSmileIMGHDR \ 0000002C 000054E1 CMP R4,R0 \ 00000030 F7FFFF1A BNE ??imgdhrcmp_1 \ 00000034 040095E5 LDR R0,[R5, #+4] \ 00000038 E40100EF SWI +484 \ 0000003C 3040BDE8 POP {R4,R5,LR} ;; Pop \ 00000040 ........ B FindSmileIMGHDR ;; tailcall 109 } 110 return 0; \ ??imgdhrcmp_2: \ 00000044 0000A0E3 MOV R0,#+0 \ 00000048 3080BDE8 POP {R4,R5,PC} ;; return 111 } 112 113 extern volatile int total_smiles; \ In segment CODE, align 4, keep-with-next 114 DYNPNGICONLIST *GetSMByItem(int curitem) 115 { \ GetSMByItem: \ 00000000 10402DE9 PUSH {R4,LR} \ 00000004 0040A0E1 MOV R4,R0 116 PNGTOP_DESC *pltop=PNG_TOP(); \ 00000008 B98100EF SWI +33209 117 pltop->dyn_pltop=SmilesImgList; \ 0000000C ........ LDR R1,??DataTable3 ;; SmilesImgList \ 00000010 001091E5 LDR R1,[R1, #+0] \ 00000014 081080E5 STR R1,[R0, #+8] 118 int i=total_smiles-1; \ 00000018 40109FE5 LDR R1,??GetSMByItem_0 ;; total_smiles \ 0000001C 001091E5 LDR R1,[R1, #+0] \ 00000020 012041E2 SUB R2,R1,#+1 \ 00000024 020000EA B ??GetSMByItem_1 119 while(pltop->dyn_pltop && i>=0) 120 { 121 if(i==curitem) 122 return pltop->dyn_pltop; 123 i--; 124 pltop->dyn_pltop=pltop->dyn_pltop->next; \ ??GetSMByItem_2: \ 00000028 001091E5 LDR R1,[R1, #+0] \ 0000002C 012042E2 SUB R2,R2,#+1 \ 00000030 081080E5 STR R1,[R0, #+8] \ ??GetSMByItem_1: \ 00000034 081090E5 LDR R1,[R0, #+8] \ 00000038 000051E3 CMP R1,#+0 \ 0000003C 0500000A BEQ ??GetSMByItem_3 \ 00000040 000052E3 CMP R2,#+0 \ 00000044 0300004A BMI ??GetSMByItem_3 \ 00000048 040052E1 CMP R2,R4 \ 0000004C F5FFFF1A BNE ??GetSMByItem_2 \ 00000050 0100A0E1 MOV R0,R1 \ 00000054 1080BDE8 POP {R4,PC} 125 } 126 return 0; \ ??GetSMByItem_3: \ 00000058 0000A0E3 MOV R0,#+0 \ 0000005C 1080BDE8 POP {R4,PC} ;; return \ ??GetSMByItem_0: \ 00000060 ........ DC32 total_smiles 127 } 128 \ In segment CODE, align 4, keep-with-next 129 int RenderPage(SMILE_GUI *data, int is_draw) //Возвращает номер последней нарисованной линии 130 { \ RenderPage: \ 00000000 F24F2DE9 PUSH {R1,R4-R11,LR} \ 00000004 1CD04DE2 SUB SP,SP,#+28 \ 00000008 0040A0E1 MOV R4,R0 131 int scr_w=ScreenW()-1; \ 0000000C 888100EF SWI +33160 \ 00000010 010040E2 SUB R0,R0,#+1 \ 00000014 18008DE5 STR R0,[SP, #+24] 132 int scr_h=ScreenH()-1; \ 00000018 898100EF SWI +33161 \ 0000001C 010040E2 SUB R0,R0,#+1 \ 00000020 10008DE5 STR R0,[SP, #+16] 133 int res=0; \ 00000024 0010A0E3 MOV R1,#+0 \ 00000028 0C108DE5 STR R1,[SP, #+12] 134 int font=FONT_SMALL; 135 int font_size=GetFontYSIZE(font); \ 0000002C 0800A0E3 MOV R0,#+8 \ 00000030 C50100EF SWI +453 136 int y=hy;//YDISP; \ 00000034 ........ LDR R2,??DataTable5 ;; hy \ 00000038 002092E5 LDR R2,[R2, #+0] \ 0000003C 04208DE5 STR R2,[SP, #+4] 137 int y2=y+font_size+2; \ 00000040 020080E0 ADD R0,R0,R2 \ 00000044 08008DE5 STR R0,[SP, #+8] 138 S_SMILES *sm;//=s_top; 139 // IMGHDR *img; 140 // DYNPNGICONLIST *d;//GetSMByItem 141 for (int i=data->view_line, max=data->total_lines; i=0?i-1:0)*(data->icons[i].icon_in_row)); 147 d=GetSMByItem(((i-1)==0?1:i-1)*data->icons[i].icon_in_row); 148 while(kicons[i].icon_in_row) 149 { 150 // if(d) img=d->img; 151 // else break; 152 //img=FindSmileIMGHDR(GetPicNByUnicodeSymbol(sm->uni_smile)); 153 img=imgdhrcmp(d->img); 154 if(!img) break; 155 if(i==data->cur_pos_y && k==data->cur_pos_x) 156 DrawRectangle(x,y2,x+img->w-1,y2+img->h-1,0,SmSelectColor,SmSelectColor); 157 DrwImg(img,x,y2); 158 x+=img->w; 159 if (img->h>h_max) h_max=img->h; 160 k++; 161 d=d->next; 162 // sm=sm->next; 163 }*/ 164 for (int k=0, m=data->icons[i].icon_in_row; kicons[i].w_chars[k].img; 167 if (is_draw) 168 { 169 if (i==data->cur_pos_y && k==data->cur_pos_x) 170 { 171 DrawRectangle(x,y2,x+img->w-1,y2+img->h-1,0,SmSelectColor,SmSelectColor); 172 } 173 DrwImg(img,x,y2); 174 } 175 x+=img->w; 176 if (img->h>h_max) h_max=img->h; 177 } 178 y2+=h_max; 179 if (y2>=scr_h) break; 180 res=i; \ ??RenderPage_1: \ 0000005C 0C608DE5 STR R6,[SP, #+12] \ 00000060 016086E2 ADD R6,R6,#+1 \ ??RenderPage_0: \ 00000064 14009DE5 LDR R0,[SP, #+20] \ 00000068 000056E1 CMP R6,R0 \ 0000006C 370000AA BGE ??RenderPage_2 \ 00000070 411FA0E3 MOV R1,#+260 \ 00000074 910602E0 MUL R2,R1,R6 \ 00000078 0080A0E3 MOV R8,#+0 \ 0000007C 00208DE5 STR R2,[SP, #+0] \ 00000080 481094E5 LDR R1,[R4, #+72] \ 00000084 0070A0E3 MOV R7,#+0 \ 00000088 01A092E7 LDR R10,[R2, +R1] \ 0000008C 0790A0E1 MOV R9,R7 \ 00000090 01005AE3 CMP R10,#+1 \ 00000094 270000AA BGE ??RenderPage_3 \ 00000098 280000EA B ??RenderPage_4 \ ??RenderPage_5: \ 0000009C 00009DE5 LDR R0,[SP, #+0] \ 000000A0 481094E5 LDR R1,[R4, #+72] \ 000000A4 010080E0 ADD R0,R0,R1 \ 000000A8 890180E0 ADD R0,R0,R9, LSL #+3 \ 000000AC 04B090E5 LDR R11,[R0, #+4] \ 000000B0 1C009DE5 LDR R0,[SP, #+28] \ 000000B4 000050E3 CMP R0,#+0 \ 000000B8 1800000A BEQ ??RenderPage_6 \ 000000BC 400094E5 LDR R0,[R4, #+64] \ 000000C0 000056E1 CMP R6,R0 \ 000000C4 3C009405 LDREQ R0,[R4, #+60] \ 000000C8 00005901 CMPEQ R9,R0 \ 000000CC 0F00001A BNE ??RenderPage_7 \ 000000D0 14019FE5 LDR R0,??RenderPage_8 ;; SmSelectColor \ 000000D4 0010A0E1 MOV R1,R0 \ 000000D8 02002DE9 PUSH {R1} \ 000000DC 01002DE9 PUSH {R0} \ 000000E0 0000A0E3 MOV R0,#+0 \ 000000E4 01002DE9 PUSH {R0} \ 000000E8 B200DBE1 LDRH R0,[R11, #+2] \ 000000EC 0510A0E1 MOV R1,R5 \ 000000F0 050080E0 ADD R0,R0,R5 \ 000000F4 013040E2 SUB R3,R0,#+1 \ 000000F8 B000DBE1 LDRH R0,[R11, #+0] \ 000000FC 000088E0 ADD R0,R8,R0 \ 00000100 012040E2 SUB R2,R0,#+1 \ 00000104 0800A0E1 MOV R0,R8 \ 00000108 B40100EF SWI +436 \ 0000010C 0CD08DE2 ADD SP,SP,#+12 \ ??RenderPage_7: \ 00000110 0520A0E1 MOV R2,R5 \ 00000114 0810A0E1 MOV R1,R8 \ 00000118 0B00A0E1 MOV R0,R11 \ 0000011C ........ BL DrwImg \ ??RenderPage_6: \ 00000120 B000DBE1 LDRH R0,[R11, #+0] \ 00000124 019089E2 ADD R9,R9,#+1 \ 00000128 088080E0 ADD R8,R0,R8 \ 0000012C B200DBE1 LDRH R0,[R11, #+2] \ 00000130 000057E1 CMP R7,R0 \ 00000134 0070A0B1 MOVLT R7,R0 \ ??RenderPage_3: \ 00000138 0A0059E1 CMP R9,R10 \ 0000013C D6FFFFBA BLT ??RenderPage_5 \ ??RenderPage_4: \ 00000140 10009DE5 LDR R0,[SP, #+16] \ 00000144 055087E0 ADD R5,R7,R5 \ 00000148 000055E1 CMP R5,R0 \ 0000014C C2FFFFBA BLT ??RenderPage_1 181 } 182 if (is_draw) \ ??RenderPage_2: \ 00000150 1C009DE5 LDR R0,[SP, #+28] \ 00000154 000050E3 CMP R0,#+0 \ 00000158 2000000A BEQ ??RenderPage_9 183 { 184 sm=FindSmileByUni(data->icons[data->cur_pos_y].w_chars[data->cur_pos_x].wchar); \ 0000015C 401094E5 LDR R1,[R4, #+64] \ 00000160 3C0094E5 LDR R0,[R4, #+60] \ 00000164 483094E5 LDR R3,[R4, #+72] \ 00000168 412FA0E3 MOV R2,#+260 \ 0000016C 923121E0 MLA R1,R2,R1,R3 \ 00000170 800181E0 ADD R0,R1,R0, LSL #+3 \ 00000174 080090E5 LDR R0,[R0, #+8] \ 00000178 ........ _BLF FindSmileByUni,??FindSmileByUni??rA 185 if (sm) \ 0000017C 000050E3 CMP R0,#+0 \ 00000180 1600000A BEQ ??RenderPage_9 186 { 187 ascii2ws(data->ws,sm->lines->text); \ 00000184 080090E5 LDR R0,[R0, #+8] \ 00000188 0C1080E2 ADD R1,R0,#+12 \ 0000018C 4C0094E5 LDR R0,[R4, #+76] \ 00000190 ........ _BLF ascii2ws,??ascii2ws??rA 188 DrawString(data->ws,1,y+1,scr_w,y+1+font_size,font,0,SmFontColor,GetPaletteAdrByColorIndex(23)); \ 00000194 1700A0E3 MOV R0,#+23 \ 00000198 2E0100EF SWI +302 \ 0000019C 01002DE9 PUSH {R0} \ 000001A0 48009FE5 LDR R0,??RenderPage_8+0x4 ;; SmFontColor \ 000001A4 0110A0E3 MOV R1,#+1 \ 000001A8 01002DE9 PUSH {R0} \ 000001AC 0000A0E3 MOV R0,#+0 \ 000001B0 01002DE9 PUSH {R0} \ 000001B4 0800A0E3 MOV R0,#+8 \ 000001B8 01002DE9 PUSH {R0} \ 000001BC 18009DE5 LDR R0,[SP, #+24] \ 000001C0 010080E2 ADD R0,R0,#+1 \ 000001C4 01002DE9 PUSH {R0} \ 000001C8 2C309DE5 LDR R3,[SP, #+44] \ 000001CC 18009DE5 LDR R0,[SP, #+24] \ 000001D0 012080E2 ADD R2,R0,#+1 \ 000001D4 4C0094E5 LDR R0,[R4, #+76] \ 000001D8 4C0100EF SWI +332 \ 000001DC 14D08DE2 ADD SP,SP,#+20 189 } 190 } 191 return (res); \ ??RenderPage_9: \ 000001E0 0C009DE5 LDR R0,[SP, #+12] \ 000001E4 20D08DE2 ADD SP,SP,#+32 \ 000001E8 F08FBDE8 POP {R4-R11,PC} ;; return \ ??RenderPage_8: \ 000001EC ........ DC32 SmSelectColor \ 000001F0 ........ DC32 SmFontColor 192 } 193 \ In segment CODE, align 4, keep-with-next 194 static void method0(SMILE_GUI *data) 195 { \ method0: \ 00000000 30402DE9 PUSH {R4,R5,LR} \ 00000004 0040A0E1 MOV R4,R0 196 #ifdef ELKA 197 DisableIconBar(1); \ 00000008 0100A0E3 MOV R0,#+1 \ 0000000C 3B0200EF SWI +571 198 #endif 199 int scr_w=ScreenW()-1; \ 00000010 888100EF SWI +33160 \ 00000014 015040E2 SUB R5,R0,#+1 200 int scr_h=ScreenH()-1; \ 00000018 898100EF SWI +33161 \ 0000001C 013040E2 SUB R3,R0,#+1 201 DrawRectangle(0,/*YDISP*/hy,scr_w,scr_h,0,SmBGcolor,SmBGcolor); \ 00000020 38009FE5 LDR R0,??method0_0 ;; SmBGcolor \ 00000024 0520A0E1 MOV R2,R5 \ 00000028 0010A0E1 MOV R1,R0 \ 0000002C 02002DE9 PUSH {R1} \ 00000030 01002DE9 PUSH {R0} \ 00000034 0000A0E3 MOV R0,#+0 \ 00000038 01002DE9 PUSH {R0} \ 0000003C ........ LDR R0,??DataTable5 ;; hy \ 00000040 001090E5 LDR R1,[R0, #+0] \ 00000044 0000A0E3 MOV R0,#+0 \ 00000048 B40100EF SWI +436 202 DrawHeader(); \ 0000004C ........ _BLF DrawHeader,??DrawHeader??rA 203 RenderPage(data,1); \ 00000050 0110A0E3 MOV R1,#+1 \ 00000054 0400A0E1 MOV R0,R4 \ 00000058 ........ BL RenderPage 204 // DrawSoftKeys(LG_MENU,LG_CLOSE); 205 } \ 0000005C 3780BDE8 POP {R0-R2,R4,R5,PC} ;; return \ ??method0_0: \ 00000060 ........ DC32 SmBGcolor 206 \ In segment CODE, align 4, keep-with-next 207 static void method1(SMILE_GUI *data,void *(*malloc_adr)(int)) 208 { \ method1: \ 00000000 F0412DE9 PUSH {R4-R8,LR} \ 00000004 0040A0E1 MOV R4,R0 209 S_SMILES *sm=s_top; \ 00000008 ........ LDR R0,??DataTable6 ;; s_top \ 0000000C 006090E5 LDR R6,[R0, #+0] 210 IMGHDR *img; 211 int pic; 212 int row_w=ScreenW(); // заведомо большая ширина чтобы начать с новой линии \ 00000010 888100EF SWI +33160 \ 00000014 0080A0E1 MOV R8,R0 \ 00000018 000056E3 CMP R6,#+0 \ 0000001C 2B00000A BEQ ??method1_0 213 IMGH_SMILE *cur_img; 214 while(sm) 215 { 216 pic=GetPicNByUnicodeSymbol(sm->uni_smile); \ ??method1_1: \ 00000020 040096E5 LDR R0,[R6, #+4] \ 00000024 E40100EF SWI +484 217 img=FindSmileIMGHDR(pic); \ 00000028 ........ BL FindSmileIMGHDR \ 0000002C 0070B0E1 MOVS R7,R0 218 if (img) \ 00000030 2300000A BEQ ??method1_2 219 { 220 row_w+=img->w; \ 00000034 B000D7E1 LDRH R0,[R7, #+0] \ 00000038 088080E0 ADD R8,R0,R8 221 if (row_w>(ScreenW()-1) || cur_img->icon_in_row>=MAX_ICON_IN_ROW) \ 0000003C 888100EF SWI +33160 \ 00000040 010040E2 SUB R0,R0,#+1 \ 00000044 080050E1 CMP R0,R8 \ 00000048 020000BA BLT ??method1_3 \ 0000004C 000095E5 LDR R0,[R5, #+0] \ 00000050 200050E3 CMP R0,#+32 \ 00000054 100000BA BLT ??method1_4 222 { 223 row_w=img->w; 224 cur_img=data->icons=realloc(data->icons,(data->total_lines+1)*sizeof(IMGH_SMILE)); \ ??method1_3: \ 00000058 440094E5 LDR R0,[R4, #+68] \ 0000005C B080D7E1 LDRH R8,[R7, #+0] \ 00000060 010080E2 ADD R0,R0,#+1 \ 00000064 412FA0E3 MOV R2,#+260 \ 00000068 920001E0 MUL R1,R2,R0 \ 0000006C 480094E5 LDR R0,[R4, #+72] \ 00000070 BA0000EF SWI +186 \ 00000074 480084E5 STR R0,[R4, #+72] 225 cur_img+=data->total_lines; \ 00000078 440094E5 LDR R0,[R4, #+68] \ 0000007C 482094E5 LDR R2,[R4, #+72] \ 00000080 411FA0E3 MOV R1,#+260 \ 00000084 912025E0 MLA R5,R1,R0,R2 226 zeromem(cur_img,sizeof(IMGH_SMILE)); \ 00000088 0500A0E1 MOV R0,R5 \ 0000008C 1D0100EF SWI +285 227 data->total_lines++; \ 00000090 440094E5 LDR R0,[R4, #+68] \ 00000094 010080E2 ADD R0,R0,#+1 \ 00000098 440084E5 STR R0,[R4, #+68] 228 } 229 cur_img->w_chars[cur_img->icon_in_row].img=img; \ ??method1_4: \ 0000009C 000095E5 LDR R0,[R5, #+0] \ 000000A0 800185E0 ADD R0,R5,R0, LSL #+3 \ 000000A4 047080E5 STR R7,[R0, #+4] 230 cur_img->w_chars[cur_img->icon_in_row].wchar=sm->uni_smile; \ 000000A8 000095E5 LDR R0,[R5, #+0] \ 000000AC 041096E5 LDR R1,[R6, #+4] \ 000000B0 800185E0 ADD R0,R5,R0, LSL #+3 \ 000000B4 081080E5 STR R1,[R0, #+8] 231 cur_img->icon_in_row++; \ 000000B8 000095E5 LDR R0,[R5, #+0] \ 000000BC 010080E2 ADD R0,R0,#+1 \ 000000C0 000085E5 STR R0,[R5, #+0] 232 } 233 sm=sm->next; \ ??method1_2: \ 000000C4 006096E5 LDR R6,[R6, #+0] 234 } \ 000000C8 000056E3 CMP R6,#+0 \ 000000CC D3FFFF1A BNE ??method1_1 235 data->ws=AllocWS(50); \ ??method1_0: \ 000000D0 3200A0E3 MOV R0,#+50 \ 000000D4 250100EF SWI +293 \ 000000D8 4C0084E5 STR R0,[R4, #+76] 236 data->gui.state=1; \ 000000DC 0100A0E3 MOV R0,#+1 \ 000000E0 0C00C4E5 STRB R0,[R4, #+12] 237 } \ 000000E4 F081BDE8 POP {R4-R8,PC} ;; return 238 \ In segment CODE, align 4, keep-with-next 239 static void method2(SMILE_GUI *data,void (*mfree_adr)(void *)) 240 { \ method2: \ 00000000 10402DE9 PUSH {R4,LR} \ 00000004 0040A0E1 MOV R4,R0 241 data->gui.state=0; \ 00000008 0000A0E3 MOV R0,#+0 \ 0000000C 0C00C4E5 STRB R0,[R4, #+12] 242 mfree(data->icons); \ 00000010 480094E5 LDR R0,[R4, #+72] \ 00000014 150000EF SWI +21 243 FreeWS(data->ws); \ 00000018 4C0094E5 LDR R0,[R4, #+76] \ 0000001C 290100EF SWI +297 244 } \ 00000020 1080BDE8 POP {R4,PC} ;; return 245 \ In segment CODE, align 4, keep-with-next 246 static void method3(SMILE_GUI *data,void *(*malloc_adr)(int),void (*mfree_adr)(void *)) 247 { \ method3: \ 00000000 10402DE9 PUSH {R4,LR} \ 00000004 0040A0E1 MOV R4,R0 248 DisableIDLETMR(); \ 00000008 7F0100EF SWI +383 249 data->gui.state=2; \ 0000000C 0200A0E3 MOV R0,#+2 \ 00000010 0C00C4E5 STRB R0,[R4, #+12] 250 } \ 00000014 1080BDE8 POP {R4,PC} ;; return 251 \ In segment CODE, align 4, keep-with-next 252 static void method4(SMILE_GUI *data,void (*mfree_adr)(void *)) 253 { 254 if (data->gui.state!=2) \ method4: \ 00000000 0C10D0E5 LDRB R1,[R0, #+12] \ 00000004 020051E3 CMP R1,#+2 255 return; 256 data->gui.state=1; \ 00000008 0110A003 MOVEQ R1,#+1 \ 0000000C 0C10C005 STRBEQ R1,[R0, #+12] 257 } \ 00000010 1EFF2FE1 BX LR ;; return 258 \ In segment CODE, align 4, keep-with-next 259 static int method5(SMILE_GUI *data,GUI_MSG *msg) 260 { \ method5: \ 00000000 70402DE9 PUSH {R4-R6,LR} \ 00000004 0040A0E1 MOV R4,R0 261 int i; 262 int m=msg->gbsmsg->msg; \ 00000008 040091E5 LDR R0,[R1, #+4] \ 0000000C 042090E5 LDR R2,[R0, #+4] 263 int key=msg->gbsmsg->submess; \ 00000010 081090E5 LDR R1,[R0, #+8] 264 if ((m==KEY_DOWN)||(m==LONG_PRESS)) \ 00000014 9300A0E3 MOV R0,#+147 \ 00000018 400F80E3 ORR R0,R0,#0x100 \ 0000001C 000052E1 CMP R2,R0 \ 00000020 02008012 ADDNE R0,R0,#+2 \ 00000024 00005211 CMPNE R2,R0 \ 00000028 6400001A BNE ??method5_1 265 { 266 if (key==GREEN_BUTTON || (key>='0' && key<='9')) \ 0000002C 442094E5 LDR R2,[R4, #+68] \ 00000030 340094E5 LDR R0,[R4, #+52] \ 00000034 483094E5 LDR R3,[R4, #+72] \ 00000038 0B0051E3 CMP R1,#+11 \ 0000003C 0300000A BEQ ??method5_2 \ 00000040 300051E3 CMP R1,#+48 \ 00000044 1E0000BA BLT ??method5_3 \ 00000048 3A0051E3 CMP R1,#+58 \ 0000004C 1C0000AA BGE ??method5_3 267 { 268 int c; 269 int n=0; \ ??method5_2: \ 00000050 0040A0E3 MOV R4,#+0 270 int d; 271 #ifdef kluchnik 272 if (key=='0') c=10; \ 00000054 300051E3 CMP R1,#+48 \ 00000058 0A10A003 MOVEQ R1,#+10 \ 0000005C 0B00000A BEQ ??method5_4 273 else if (key=='1') c=1; \ 00000060 310051E3 CMP R1,#+49 \ 00000064 0110A003 MOVEQ R1,#+1 \ 00000068 0800000A BEQ ??method5_4 274 else if (key=='2') c=6; \ 0000006C 320051E3 CMP R1,#+50 \ 00000070 0610A003 MOVEQ R1,#+6 \ 00000074 0500000A BEQ ??method5_4 275 else if (key=='3') c=35; \ 00000078 330051E3 CMP R1,#+51 \ 0000007C 30104112 SUBNE R1,R1,#+48 \ 00000080 2310A003 MOVEQ R1,#+35 \ 00000084 010000EA B ??method5_4 276 else c=key-'0'; 277 #else 278 if (key==GREEN_BUTTON) c=0; 279 else if (key=='0') c=10; 280 else c=key-'0'; 281 #endif 282 while(c>=(d=data->icons[n].icon_in_row) && ntotal_lines) 283 { 284 c-=d; \ ??method5_5: \ 00000088 0C1041E0 SUB R1,R1,R12 285 n++; \ 0000008C 014084E2 ADD R4,R4,#+1 286 } \ ??method5_4: \ 00000090 415FA0E3 MOV R5,#+260 \ 00000094 95342EE0 MLA LR,R5,R4,R3 \ 00000098 00C09EE5 LDR R12,[LR, #+0] \ 0000009C 0C0051E1 CMP R1,R12 \ 000000A0 010000BA BLT ??method5_6 \ 000000A4 020054E1 CMP R4,R2 \ 000000A8 F6FFFFBA BLT ??method5_5 287 if (c>=0 && ntotal_lines) \ ??method5_6: \ 000000AC 000051E3 CMP R1,#+0 \ 000000B0 4200004A BMI ??method5_1 \ 000000B4 020054E1 CMP R4,R2 \ 000000B8 400000AA BGE ??method5_1 288 { 289 PasteCharEditControl(data->ed_struct,data->icons[n].w_chars[c].wchar); \ 000000BC 81118EE0 ADD R1,LR,R1, LSL #+3 \ 000000C0 610000EA B ??method5_7 290 return (1); 291 } 292 } 293 else 294 { 295 switch(key) \ ??method5_3: \ 000000C4 40C094E5 LDR R12,[R4, #+64] \ 000000C8 3CE094E5 LDR LR,[R4, #+60] \ 000000CC 415FA0E3 MOV R5,#+260 \ 000000D0 953C23E0 MLA R3,R5,R12,R3 \ 000000D4 012042E2 SUB R2,R2,#+1 \ 000000D8 0050A0E3 MOV R5,#+0 \ 000000DC 011041E2 SUB R1,R1,#+1 \ 000000E0 3D0051E3 CMP R1,#+61 \ 000000E4 3500008A BHI ??method5_1 \ 000000E8 016F8FE2 ADR R6,??method5_0 \ 000000EC 0160D6E7 LDRB R6,[R6, R1] \ 000000F0 06F18FE0 ADD PC,PC,R6, LSL #+2 \ ??method5_0: \ 000000F4 54323259 DC8 +84,+50,+50,+89 \ 000000F8 32323232 DC8 +50,+50,+50,+50 \ 000000FC 32325459 DC8 +50,+50,+84,+89 \ 00000100 32323232 DC8 +50,+50,+50,+50 \ 00000104 32323232 DC8 +50,+50,+50,+50 \ 00000108 32323232 DC8 +50,+50,+50,+50 \ 0000010C 32543232 DC8 +50,+84,+50,+50 \ 00000110 32323232 DC8 +50,+50,+50,+50 \ 00000114 32323232 DC8 +50,+50,+50,+50 \ 00000118 32323232 DC8 +50,+50,+50,+50 \ 0000011C 32323232 DC8 +50,+50,+50,+50 \ 00000120 32323232 DC8 +50,+50,+50,+50 \ 00000124 32323232 DC8 +50,+50,+50,+50 \ 00000128 32323232 DC8 +50,+50,+50,+50 \ 0000012C 32320F35 DC8 +50,+50,+15,+53 \ 00000130 454B0000 DC8 +69,+75,+0,+0 296 { 297 case UP_BUTTON: 298 if (data->cur_pos_y>0) \ ??method5_8: \ 00000134 01005CE3 CMP R12,#+1 \ 00000138 060000BA BLT ??method5_9 299 { 300 data->cur_pos_y--; \ 0000013C 01004CE2 SUB R0,R12,#+1 \ 00000140 400084E5 STR R0,[R4, #+64] 301 if (data->cur_pos_y<=data->view_line) data->view_line=data->cur_pos_y; \ 00000144 381094E5 LDR R1,[R4, #+56] \ 00000148 000051E1 CMP R1,R0 \ 0000014C 110000BA BLT ??method5_10 \ ??method5_11: \ 00000150 380084E5 STR R0,[R4, #+56] \ 00000154 0F0000EA B ??method5_10 302 } 303 else 304 { 305 data->cur_pos_y=data->total_lines-1; \ ??method5_9: \ 00000158 402084E5 STR R2,[R4, #+64] 306 data->view_line=0; \ 0000015C 385084E5 STR R5,[R4, #+56] \ 00000160 020000EA B ??method5_12 307 while(data->view_linetotal_lines) 308 { 309 if (data->cur_pos_y==RenderPage(data,0)) break; 310 data->view_line++; \ ??method5_13: \ 00000164 380094E5 LDR R0,[R4, #+56] \ 00000168 010080E2 ADD R0,R0,#+1 \ 0000016C 380084E5 STR R0,[R4, #+56] \ ??method5_12: \ 00000170 380094E5 LDR R0,[R4, #+56] \ 00000174 441094E5 LDR R1,[R4, #+68] \ 00000178 010050E1 CMP R0,R1 \ 0000017C 050000AA BGE ??method5_10 \ 00000180 0010A0E3 MOV R1,#+0 \ 00000184 0400A0E1 MOV R0,R4 \ 00000188 ........ BL RenderPage \ 0000018C 401094E5 LDR R1,[R4, #+64] \ 00000190 000051E1 CMP R1,R0 \ 00000194 F2FFFF1A BNE ??method5_13 311 } 312 } 313 if (data->cur_pos_x>=(i=data->icons[data->cur_pos_y].icon_in_row)) data->cur_pos_x=i-1; // Проверяем на выход за пределы \ ??method5_10: \ 00000198 400094E5 LDR R0,[R4, #+64] \ 0000019C 482094E5 LDR R2,[R4, #+72] \ 000001A0 411FA0E3 MOV R1,#+260 \ 000001A4 912020E0 MLA R0,R1,R0,R2 \ 000001A8 3C1094E5 LDR R1,[R4, #+60] \ 000001AC 000090E5 LDR R0,[R0, #+0] \ 000001B0 000051E1 CMP R1,R0 \ 000001B4 010000BA BLT ??method5_1 \ ??method5_14: \ 000001B8 010040E2 SUB R0,R0,#+1 \ 000001BC 3C0084E5 STR R0,[R4, #+60] 314 break; 315 316 case DOWN_BUTTON: 317 if (data->cur_pos_ytotal_lines-1) 318 { 319 data->cur_pos_y++; 320 if (data->cur_pos_y>RenderPage(data,0)) data->view_line++; 321 } 322 else 323 { 324 data->cur_pos_y=data->view_line=0; 325 } 326 if (data->cur_pos_x>=(i=data->icons[data->cur_pos_y].icon_in_row)) data->cur_pos_x=i-1; // Проверяем на выход за пределы 327 break; 328 329 case LEFT_BUTTON: 330 if (data->cur_pos_x>0) data->cur_pos_x--; 331 else data->cur_pos_x=data->icons[data->cur_pos_y].icon_in_row-1; 332 /*{ 333 data->cur_pos_x=data->icons[data->cur_pos_y].icon_in_row-1; 334 if (data->cur_pos_y>0) 335 { 336 data->cur_pos_y--; 337 if (data->cur_pos_y<=data->view_line) data->view_line=data->cur_pos_y; 338 } 339 else 340 { 341 data->cur_pos_y=data->total_lines-1; 342 data->view_line=0; 343 while(data->view_linetotal_lines) 344 { 345 if (data->cur_pos_y==RenderPage(data,0)) break; 346 data->view_line++; 347 } 348 } 349 if (data->cur_pos_x>=(i=data->icons[data->cur_pos_y].icon_in_row)) data->cur_pos_x=i-1; // Проверяем на выход за пределы 350 }*/ 351 break; 352 353 case RIGHT_BUTTON: 354 data->cur_pos_x++; 355 if (data->cur_pos_x>=(i=data->icons[data->cur_pos_y].icon_in_row)) data->cur_pos_x=0; // Переходим на первый в ряду 356 /* { 357 data->cur_pos_x=0; 358 if (data->cur_pos_ytotal_lines-1) 359 { 360 data->cur_pos_y++; 361 if(data->cur_pos_y>RenderPage(data,0)) data->view_line++; 362 } 363 else 364 { 365 data->cur_pos_y=data->view_line=0; 366 } 367 if (data->cur_pos_x>=(i=data->icons[data->cur_pos_y].icon_in_row)) data->cur_pos_x=i-1; // Проверяем на выход за пределы 368 }*/ 369 break; 370 371 case LEFT_SOFT: 372 case ENTER_BUTTON: 373 #ifdef kluchnik 374 case GREEN_BUTTON: 375 #endif 376 PasteCharEditControl(data->ed_struct,data->icons[data->cur_pos_y].w_chars[data->cur_pos_x].wchar); 377 return (1); 378 379 case RIGHT_SOFT: 380 case RED_BUTTON: 381 return (1); 382 } 383 } 384 } 385 DirectRedrawGUI(); \ ??method5_1: \ 000001C0 3F0100EF SWI +319 386 return(0); \ 000001C4 0000A0E3 MOV R0,#+0 \ 000001C8 7080BDE8 POP {R4-R6,PC} ;; return \ ??method5_15: \ 000001CC 02005CE1 CMP R12,R2 \ 000001D0 0A0000AA BGE ??method5_16 \ 000001D4 01008CE2 ADD R0,R12,#+1 \ 000001D8 400084E5 STR R0,[R4, #+64] \ 000001DC 0010A0E3 MOV R1,#+0 \ 000001E0 0400A0E1 MOV R0,R4 \ 000001E4 ........ BL RenderPage \ 000001E8 401094E5 LDR R1,[R4, #+64] \ 000001EC 010050E1 CMP R0,R1 \ 000001F0 E8FFFFAA BGE ??method5_10 \ 000001F4 380094E5 LDR R0,[R4, #+56] \ 000001F8 010080E2 ADD R0,R0,#+1 \ 000001FC D3FFFFEA B ??method5_11 \ ??method5_16: \ 00000200 385084E5 STR R5,[R4, #+56] \ 00000204 405084E5 STR R5,[R4, #+64] \ 00000208 E2FFFFEA B ??method5_10 \ ??method5_17: \ 0000020C 01005EE3 CMP LR,#+1 \ 00000210 01004EA2 SUBGE R0,LR,#+1 \ 00000214 3C0084A5 STRGE R0,[R4, #+60] \ 00000218 E8FFFFAA BGE ??method5_1 \ 0000021C 000093E5 LDR R0,[R3, #+0] \ 00000220 E4FFFFEA B ??method5_14 \ ??method5_18: \ 00000224 01008EE2 ADD R0,LR,#+1 \ 00000228 3C0084E5 STR R0,[R4, #+60] \ 0000022C 001093E5 LDR R1,[R3, #+0] \ 00000230 010050E1 CMP R0,R1 \ 00000234 E1FFFFBA BLT ??method5_1 \ 00000238 3C5084E5 STR R5,[R4, #+60] \ 0000023C 3F0100EF SWI +319 \ 00000240 0000A0E3 MOV R0,#+0 \ 00000244 7080BDE8 POP {R4-R6,PC} \ ??method5_19: \ 00000248 8E1183E0 ADD R1,R3,LR, LSL #+3 \ ??method5_7: \ 0000024C 081091E5 LDR R1,[R1, #+8] \ 00000250 ........ BL PasteCharEditControl \ 00000254 0100A0E3 MOV R0,#+1 \ 00000258 7080BDE8 POP {R4-R6,PC} \ ??method5_20: \ 0000025C 0100A0E3 MOV R0,#+1 \ 00000260 7080BDE8 POP {R4-R6,PC} 387 } 388 \ In segment CODE, align 4, keep-with-next 389 static int method8(void){return(0);} \ method8: \ 00000000 0000A0E3 MOV R0,#+0 \ 00000004 1EFF2FE1 BX LR ;; return 390 \ In segment CODE, align 4, keep-with-next 391 static int method9(void){return(0);} \ method9: \ 00000000 0000A0E3 MOV R0,#+0 \ 00000004 1EFF2FE1 BX LR ;; return 392 393 extern void kill_data(void *p, void (*func_p)(void *)); 394 static const void * const gui_methods[11]={ 395 (void *)method0, //Redraw 396 (void *)method1, //Create 397 (void *)method2, //Close 398 (void *)method3, //Focus 399 (void *)method4, //Unfocus 400 (void *)method5, //OnKey 401 0, 402 (void *)kill_data, //method7, //Destroy 403 (void *)method8, 404 (void *)method9, 405 0 406 }; 407 \ In segment CODE, align 4, keep-with-next 408 int CreateSmileSelectGUI(EDCHAT_STRUCT *ed_struct) 409 { \ CreateSmileSelectGUI: \ 00000000 70402DE9 PUSH {R4-R6,LR} \ 00000004 0040A0E1 MOV R4,R0 410 static const RECT Canvas={0,0,0,0}; 411 SMILE_GUI *smile_gui=malloc(sizeof(SMILE_GUI)); \ 00000008 5000A0E3 MOV R0,#+80 \ 0000000C 140000EF SWI +20 \ 00000010 0050A0E1 MOV R5,R0 412 zeromem(smile_gui,sizeof(SMILE_GUI)); \ 00000014 5010A0E3 MOV R1,#+80 \ 00000018 1D0100EF SWI +285 413 patch_rect((RECT*)&Canvas,0,0,ScreenW()-1,ScreenH()-1); \ 0000001C 898100EF SWI +33161 \ 00000020 0060A0E1 MOV R6,R0 \ 00000024 888100EF SWI +33160 \ 00000028 38209FE5 LDR R2,??CreateSmileSelectGUI_0 ;; ??Canvas \ 0000002C 011046E2 SUB R1,R6,#+1 \ 00000030 010040E2 SUB R0,R0,#+1 \ 00000034 0030A0E3 MOV R3,#+0 \ 00000038 003082E5 STR R3,[R2, #+0] \ 0000003C B400C2E1 STRH R0,[R2, #+4] \ 00000040 B610C2E1 STRH R1,[R2, #+6] 414 smile_gui->gui.canvas=(void *)(&Canvas); \ 00000044 002085E5 STR R2,[R5, #+0] 415 smile_gui->gui.methods=(void *)gui_methods; \ 00000048 080082E2 ADD R0,R2,#+8 \ 0000004C 040085E5 STR R0,[R5, #+4] 416 smile_gui->gui.item_ll.data_mfree=(void (*)(void *))mfree_adr(); \ 00000050 158000EF SWI +32789 \ 00000054 200085E5 STR R0,[R5, #+32] 417 smile_gui->ed_struct=ed_struct; \ 00000058 344085E5 STR R4,[R5, #+52] 418 return CreateGUI(smile_gui); \ 0000005C 0500A0E1 MOV R0,R5 \ 00000060 370100EF SWI +311 \ 00000064 7080BDE8 POP {R4-R6,PC} ;; return \ ??CreateSmileSelectGUI_0: \ 00000068 ........ DC32 ??Canvas 419 } \ In segment DATA_C, align 4, align-sorted \ ??Canvas: \ 00000000 000000000000 DC16 0, 0, 0, 0 \ 0000 \ 00000008 ............ DC32 method0, method1, method2, method3, method4, method5, 0H \ ............ \ ............ \ ............ \ 00000000 \ 00000024 ............ DC32 kill_data, method8, method9, 0H \ ............ \ 00000000 \ In segment CODE, align 4, keep-with-next \ ??DataTable3: \ 00000000 ........ DC32 SmilesImgList \ In segment CODE, align 4, keep-with-next \ ??DataTable5: \ 00000000 ........ DC32 hy \ In segment CODE, align 4, keep-with-next \ ??DataTable6: \ 00000000 ........ DC32 s_top Maximum stack usage in bytes: Function CSTACK -------- ------ CreateSmileSelectGUI 16 DrwImg 56 FindSmByN 0 FindSmileIMGHDR 0 GetSMByItem 8 PasteCharEditControl 64 RenderPage 88 imgdhrcmp 12 method0 24 method1 24 method2 8 method3 8 method4 0 method5 16 method8 0 method9 0 Segment part sizes: Function/Label Bytes -------------- ----- FindSmileIMGHDR 52 DrwImg 104 PasteCharEditControl 136 FindSmByN 56 imgdhrcmp 76 GetSMByItem 100 RenderPage 500 method0 100 method1 232 method2 36 method3 24 method4 20 method5 612 method8 8 method9 8 CreateSmileSelectGUI 108 Canvas 52 ??DataTable3 4 ??DataTable5 4 ??DataTable6 4 Others 100 2 284 bytes in segment CODE 52 bytes in segment DATA_C 2 184 bytes of CODE memory (+ 100 bytes shared) 52 bytes of CONST memory Errors: none Warnings: none