############################################################################## # # # IAR ARM ANSI C/C++ Compiler V4.42A/W32 EVALUATION 05/Jul/2008 20:04:41 # # Copyright 1999-2005 IAR Systems. All rights reserved. # # # # Cpu mode = interwork # # Endian = little # # Stack alignment = 4 # # Source file = D:\Pasha\elf\_MY_PROJECT_\naticq_mod\select_smile.c # # Command line = D:\Pasha\elf\_MY_PROJECT_\naticq_mod\select_smile.c # # --preprocess D:\Pasha\elf\_MY_PROJECT_\naticq_mod\Re # # lease_SGOLD\List\ -lC D:\Pasha\elf\_MY_PROJECT_\nati # # cq_mod\Release_SGOLD\List\ -o # # D:\Pasha\elf\_MY_PROJECT_\naticq_mod\Release_SGOLD\O # # bj\ -s9 --no_unroll --cpu_mode arm --endian little # # --cpu ARM926EJ-S --stack_align 4 --interwork -e # # --fpu None --dlib_config "D:\Pasha\Embedded # # Workbench 4.0 Evaluation2\ARM\LIB\dl5tpainl8n.h" -I # # "D:\Pasha\Embedded Workbench 4.0 # # Evaluation2\ARM\INC\" --inline_threshold=2 # # List file = D:\Pasha\elf\_MY_PROJECT_\naticq_mod\Release_SGOLD\L # # ist\select_smile.lst # # Object file = D:\Pasha\elf\_MY_PROJECT_\naticq_mod\Release_SGOLD\O # # bj\select_smile.r79 # # # # # ############################################################################## D:\Pasha\elf\_MY_PROJECT_\naticq_mod\select_smile.c 1 #include "../inc/swilib.h" 2 #include "../inc/pnglist.h" 3 #include "NatICQ.h" 4 #include "main.h" 5 #include "smiles.h" 6 #include "rect_patcher.h" 7 #include "select_smile.h" 8 #include "strings.h" 9 10 #define MAX_ICON_IN_ROW 32 11 typedef struct 12 { 13 int icon_in_row; 14 struct 15 { 16 IMGHDR *img; 17 int wchar; 18 }w_chars[MAX_ICON_IN_ROW]; 19 }IMGH_SMILE; 20 21 typedef struct 22 { 23 GUI gui; 24 EDCHAT_STRUCT *ed_struct; 25 int view_line; 26 int cur_pos_x; 27 int cur_pos_y; 28 int total_lines; 29 IMGH_SMILE *icons; 30 WSHDR *ws; 31 }SMILE_GUI; 32 33 extern S_SMILES *s_top; 34 extern DYNPNGICONLIST *SmilesImgList; 35 \ In segment CODE, align 4, keep-with-next 36 IMGHDR *FindSmileIMGHDR(int pic) 37 { 38 DYNPNGICONLIST *d=SmilesImgList; \ FindSmileIMGHDR: \ 00000000 2C109FE5 LDR R1,??FindSmileIMGHDR_0 ;; SmilesImgList \ 00000004 002091E5 LDR R2,[R1, #+0] 39 IMGHDR *img=NULL; \ 00000008 0010A0E3 MOV R1,#+0 \ 0000000C 000000EA B ??FindSmileIMGHDR_1 40 while(d) 41 { 42 if (d->icon==pic) 43 { 44 img=d->img; 45 break; 46 } 47 d=d->next; \ ??FindSmileIMGHDR_2: \ 00000010 002092E5 LDR R2,[R2, #+0] \ ??FindSmileIMGHDR_1: \ 00000014 000052E3 CMP R2,#+0 \ 00000018 0300000A BEQ ??FindSmileIMGHDR_3 \ 0000001C 043092E5 LDR R3,[R2, #+4] \ 00000020 000053E1 CMP R3,R0 \ 00000024 F9FFFF1A BNE ??FindSmileIMGHDR_2 \ 00000028 081092E5 LDR R1,[R2, #+8] 48 } 49 return img; \ ??FindSmileIMGHDR_3: \ 0000002C 0100A0E1 MOV R0,R1 \ 00000030 1EFF2FE1 BX LR ;; return \ ??FindSmileIMGHDR_0: \ 00000034 ........ DC32 SmilesImgList 50 } 51 \ In segment CODE, align 4, keep-with-next 52 void DrwImg(IMGHDR *img, int x, int y) 53 { \ DrwImg: \ 00000000 10402DE9 PUSH {R4,LR} \ 00000004 2CD04DE2 SUB SP,SP,#+44 \ 00000008 0040A0E1 MOV R4,R0 54 RECT rc; 55 DRWOBJ drwobj; 56 StoreXYWHtoRECT(&rc,x,y,img->w,img->h); \ 0000000C 0100D4E5 LDRB R0,[R4, #+1] \ 00000010 01002DE9 PUSH {R0} \ 00000014 0030D4E5 LDRB R3,[R4, #+0] \ 00000018 04008DE2 ADD R0,SP,#+4 \ 0000001C 330100EF SWI +307 57 SetPropTo_Obj5(&drwobj,&rc,0,img); \ 00000020 0430A0E1 MOV R3,R4 \ 00000024 0020A0E3 MOV R2,#+0 \ 00000028 04108DE2 ADD R1,SP,#+4 \ 0000002C 0C008DE2 ADD R0,SP,#+12 \ 00000030 510100EF SWI +337 58 SetColor(&drwobj,GetPaletteAdrByColorIndex(100),GetPaletteAdrByColorIndex(101)); \ 00000034 6500A0E3 MOV R0,#+101 \ 00000038 2E0100EF SWI +302 \ 0000003C 0040A0E1 MOV R4,R0 \ 00000040 6400A0E3 MOV R0,#+100 \ 00000044 2E0100EF SWI +302 \ 00000048 0420A0E1 MOV R2,R4 \ 0000004C 0010A0E1 MOV R1,R0 \ 00000050 0C008DE2 ADD R0,SP,#+12 \ 00000054 4B0100EF SWI +331 59 DrawObject(&drwobj); \ 00000058 0C008DE2 ADD R0,SP,#+12 \ 0000005C 2A0100EF SWI +298 60 } \ 00000060 30D08DE2 ADD SP,SP,#+48 \ 00000064 1080BDE8 POP {R4,PC} ;; return 61 \ In segment CODE, align 4, keep-with-next 62 void PasteCharEditControl(EDCHAT_STRUCT *ed_struct, int wchar) 63 { \ PasteCharEditControl: \ 00000000 F0402DE9 PUSH {R4-R7,LR} \ 00000004 2CD04DE2 SUB SP,SP,#+44 \ 00000008 0040A0E1 MOV R4,R0 64 WSHDR *ed_ws; 65 EDITCONTROL ec; 66 int pos; 67 ExtractEditControl(ed_struct->ed_chatgui,ed_struct->ed_answer,&ec); \ 0000000C 040094E5 LDR R0,[R4, #+4] \ 00000010 0150A0E1 MOV R5,R1 \ 00000014 081094E5 LDR R1,[R4, #+8] \ 00000018 0D20A0E1 MOV R2,SP \ 0000001C 690100EF SWI +361 68 ed_ws=AllocWS(ec.pWS->wsbody[0]+1); \ 00000020 28009DE5 LDR R0,[SP, #+40] \ 00000024 000090E5 LDR R0,[R0, #+0] \ 00000028 B000D0E1 LDRH R0,[R0, #+0] \ 0000002C 010080E2 ADD R0,R0,#+1 \ 00000030 250100EF SWI +293 69 wstrcpy(ed_ws,ec.pWS); \ 00000034 28109DE5 LDR R1,[SP, #+40] \ 00000038 0060A0E1 MOV R6,R0 \ 0000003C 1F0100EF SWI +287 70 pos=EDIT_GetCursorPos(ed_struct->ed_chatgui); \ 00000040 040094E5 LDR R0,[R4, #+4] \ 00000044 D30100EF SWI +467 \ 00000048 0070A0E1 MOV R7,R0 71 wsInsertChar(ed_ws,wchar,pos); \ 0000004C 0720A0E1 MOV R2,R7 \ 00000050 0510A0E1 MOV R1,R5 \ 00000054 0600A0E1 MOV R0,R6 \ 00000058 1D0000EF SWI +29 72 EDIT_SetTextToEditControl(ed_struct->ed_chatgui,ed_struct->ed_answer,ed_ws); \ 0000005C 081094E5 LDR R1,[R4, #+8] \ 00000060 040094E5 LDR R0,[R4, #+4] \ 00000064 0620A0E1 MOV R2,R6 \ 00000068 DE0100EF SWI +478 73 EDIT_SetCursorPos(ed_struct->ed_chatgui,pos+1); \ 0000006C 040094E5 LDR R0,[R4, #+4] \ 00000070 011087E2 ADD R1,R7,#+1 \ 00000074 D40100EF SWI +468 74 FreeWS(ed_ws); \ 00000078 0600A0E1 MOV R0,R6 \ 0000007C 290100EF SWI +297 75 } \ 00000080 2CD08DE2 ADD SP,SP,#+44 \ 00000084 F080BDE8 POP {R4-R7,PC} ;; return 76 //------------ smiles color -----------------// 77 78 extern char SmBGcolor[4];//={0x00,0x00,0x00,100}; 79 extern char SmSelectColor[4];//={0xFF,0x00,0x00,100}; 80 extern char SmFontColor[4];//={0xFF,0x00,0x00,100}; 81 //extern unsigned int color_choose; 82 \ In segment CODE, align 4, keep-with-next 83 int RenderPage(SMILE_GUI *data, int is_draw) //Возвращает номер последней нарисованной линии 84 { \ RenderPage: \ 00000000 F24F2DE9 PUSH {R1,R4-R11,LR} \ 00000004 18D04DE2 SUB SP,SP,#+24 \ 00000008 0040A0E1 MOV R4,R0 85 int scr_w=ScreenW()-1; \ 0000000C 888100EF SWI +33160 \ 00000010 010040E2 SUB R0,R0,#+1 \ 00000014 14008DE5 STR R0,[SP, #+20] 86 int scr_h=ScreenH()-1; \ 00000018 898100EF SWI +33161 \ 0000001C 010040E2 SUB R0,R0,#+1 \ 00000020 0C008DE5 STR R0,[SP, #+12] 87 int res=0; \ 00000024 0010A0E3 MOV R1,#+0 \ 00000028 08108DE5 STR R1,[SP, #+8] 88 int font=FONT_SMALL; 89 int font_size=GetFontYSIZE(font); \ 0000002C 0700A0E3 MOV R0,#+7 \ 00000030 C50100EF SWI +453 \ 00000034 04008DE5 STR R0,[SP, #+4] 90 int y=YDISP; 91 int y2=y+font_size+2; 92 S_SMILES *sm; 93 for (int i=data->view_line, max=data->total_lines; iicons[i].icon_in_row; kicons[i].w_chars[k].img; 100 if (is_draw) 101 { 102 if (i==data->cur_pos_y && k==data->cur_pos_x) 103 { 104 DrawRectangle(x,y2,x+img->w-1,y2+img->h-1,0,SmSelectColor,SmSelectColor); 105 } 106 DrwImg(img,x,y2); 107 } 108 x+=img->w; 109 if (img->h>h_max) h_max=img->h; 110 } 111 y2+=h_max; 112 if (y2>=scr_h) break; 113 res=i; \ ??RenderPage_1: \ 0000004C 08608DE5 STR R6,[SP, #+8] \ 00000050 016086E2 ADD R6,R6,#+1 \ ??RenderPage_0: \ 00000054 10009DE5 LDR R0,[SP, #+16] \ 00000058 000056E1 CMP R6,R0 \ 0000005C 370000AA BGE ??RenderPage_2 \ 00000060 411FA0E3 MOV R1,#+260 \ 00000064 910602E0 MUL R2,R1,R6 \ 00000068 0080A0E3 MOV R8,#+0 \ 0000006C 00208DE5 STR R2,[SP, #+0] \ 00000070 441094E5 LDR R1,[R4, #+68] \ 00000074 0070A0E3 MOV R7,#+0 \ 00000078 01A092E7 LDR R10,[R2, +R1] \ 0000007C 0790A0E1 MOV R9,R7 \ 00000080 01005AE3 CMP R10,#+1 \ 00000084 270000AA BGE ??RenderPage_3 \ 00000088 280000EA B ??RenderPage_4 \ ??RenderPage_5: \ 0000008C 00009DE5 LDR R0,[SP, #+0] \ 00000090 441094E5 LDR R1,[R4, #+68] \ 00000094 010080E0 ADD R0,R0,R1 \ 00000098 890180E0 ADD R0,R0,R9, LSL #+3 \ 0000009C 04B090E5 LDR R11,[R0, #+4] \ 000000A0 18009DE5 LDR R0,[SP, #+24] \ 000000A4 000050E3 CMP R0,#+0 \ 000000A8 1800000A BEQ ??RenderPage_6 \ 000000AC 3C0094E5 LDR R0,[R4, #+60] \ 000000B0 000056E1 CMP R6,R0 \ 000000B4 38009405 LDREQ R0,[R4, #+56] \ 000000B8 00005901 CMPEQ R9,R0 \ 000000BC 0F00001A BNE ??RenderPage_7 \ 000000C0 10019FE5 LDR R0,??RenderPage_8 ;; SmSelectColor \ 000000C4 0010A0E1 MOV R1,R0 \ 000000C8 02002DE9 PUSH {R1} \ 000000CC 01002DE9 PUSH {R0} \ 000000D0 0000A0E3 MOV R0,#+0 \ 000000D4 01002DE9 PUSH {R0} \ 000000D8 0100DBE5 LDRB R0,[R11, #+1] \ 000000DC 0510A0E1 MOV R1,R5 \ 000000E0 050080E0 ADD R0,R0,R5 \ 000000E4 013040E2 SUB R3,R0,#+1 \ 000000E8 0000DBE5 LDRB R0,[R11, #+0] \ 000000EC 000088E0 ADD R0,R8,R0 \ 000000F0 012040E2 SUB R2,R0,#+1 \ 000000F4 0800A0E1 MOV R0,R8 \ 000000F8 B40100EF SWI +436 \ 000000FC 0CD08DE2 ADD SP,SP,#+12 \ ??RenderPage_7: \ 00000100 0520A0E1 MOV R2,R5 \ 00000104 0810A0E1 MOV R1,R8 \ 00000108 0B00A0E1 MOV R0,R11 \ 0000010C ........ BL DrwImg \ ??RenderPage_6: \ 00000110 0000DBE5 LDRB R0,[R11, #+0] \ 00000114 019089E2 ADD R9,R9,#+1 \ 00000118 088080E0 ADD R8,R0,R8 \ 0000011C 0100DBE5 LDRB R0,[R11, #+1] \ 00000120 000057E1 CMP R7,R0 \ 00000124 0070A0B1 MOVLT R7,R0 \ ??RenderPage_3: \ 00000128 0A0059E1 CMP R9,R10 \ 0000012C D6FFFFBA BLT ??RenderPage_5 \ ??RenderPage_4: \ 00000130 0C009DE5 LDR R0,[SP, #+12] \ 00000134 055087E0 ADD R5,R7,R5 \ 00000138 000055E1 CMP R5,R0 \ 0000013C C2FFFFBA BLT ??RenderPage_1 114 } 115 if (is_draw) \ ??RenderPage_2: \ 00000140 18009DE5 LDR R0,[SP, #+24] \ 00000144 000050E3 CMP R0,#+0 \ 00000148 1F00000A BEQ ??RenderPage_9 116 { 117 sm=FindSmileByUni(data->icons[data->cur_pos_y].w_chars[data->cur_pos_x].wchar); \ 0000014C 3C1094E5 LDR R1,[R4, #+60] \ 00000150 380094E5 LDR R0,[R4, #+56] \ 00000154 443094E5 LDR R3,[R4, #+68] \ 00000158 412FA0E3 MOV R2,#+260 \ 0000015C 923121E0 MLA R1,R2,R1,R3 \ 00000160 800181E0 ADD R0,R1,R0, LSL #+3 \ 00000164 080090E5 LDR R0,[R0, #+8] \ 00000168 ........ _BLF FindSmileByUni,??FindSmileByUni??rA 118 if (sm) \ 0000016C 000050E3 CMP R0,#+0 \ 00000170 1500000A BEQ ??RenderPage_9 119 { 120 ascii2ws(data->ws,sm->lines->text); \ 00000174 080090E5 LDR R0,[R0, #+8] \ 00000178 0C1080E2 ADD R1,R0,#+12 \ 0000017C 480094E5 LDR R0,[R4, #+72] \ 00000180 ........ _BLF ascii2ws,??ascii2ws??rA 121 DrawString(data->ws,1,y+1,scr_w,y+1+font_size,font,0,SmFontColor,GetPaletteAdrByColorIndex(23)); \ 00000184 1700A0E3 MOV R0,#+23 \ 00000188 2E0100EF SWI +302 \ 0000018C 01002DE9 PUSH {R0} \ 00000190 44009FE5 LDR R0,??RenderPage_8+0x4 ;; SmFontColor \ 00000194 0120A0E3 MOV R2,#+1 \ 00000198 01002DE9 PUSH {R0} \ 0000019C 0110A0E3 MOV R1,#+1 \ 000001A0 0000A0E3 MOV R0,#+0 \ 000001A4 01002DE9 PUSH {R0} \ 000001A8 0700A0E3 MOV R0,#+7 \ 000001AC 01002DE9 PUSH {R0} \ 000001B0 14009DE5 LDR R0,[SP, #+20] \ 000001B4 010080E2 ADD R0,R0,#+1 \ 000001B8 01002DE9 PUSH {R0} \ 000001BC 28309DE5 LDR R3,[SP, #+40] \ 000001C0 480094E5 LDR R0,[R4, #+72] \ 000001C4 4C0100EF SWI +332 \ 000001C8 14D08DE2 ADD SP,SP,#+20 122 } 123 } 124 return (res); \ ??RenderPage_9: \ 000001CC 08009DE5 LDR R0,[SP, #+8] \ 000001D0 1CD08DE2 ADD SP,SP,#+28 \ 000001D4 F08FBDE8 POP {R4-R11,PC} ;; return \ ??RenderPage_8: \ 000001D8 ........ DC32 SmSelectColor \ 000001DC ........ DC32 SmFontColor 125 } 126 \ In segment CODE, align 4, keep-with-next 127 static void method0(SMILE_GUI *data) 128 { \ method0: \ 00000000 30402DE9 PUSH {R4,R5,LR} \ 00000004 0040A0E1 MOV R4,R0 129 int scr_w=ScreenW()-1; \ 00000008 888100EF SWI +33160 \ 0000000C 015040E2 SUB R5,R0,#+1 130 int scr_h=ScreenH()-1; \ 00000010 898100EF SWI +33161 \ 00000014 013040E2 SUB R3,R0,#+1 131 DrawRectangle(0,YDISP,scr_w,scr_h,0,SmBGcolor,SmBGcolor); \ 00000018 2C009FE5 LDR R0,??method0_0 ;; SmBGcolor \ 0000001C 0520A0E1 MOV R2,R5 \ 00000020 0010A0E1 MOV R1,R0 \ 00000024 02002DE9 PUSH {R1} \ 00000028 01002DE9 PUSH {R0} \ 0000002C 0000A0E3 MOV R0,#+0 \ 00000030 01002DE9 PUSH {R0} \ 00000034 0010A0E3 MOV R1,#+0 \ 00000038 B40100EF SWI +436 132 RenderPage(data,1); \ 0000003C 0110A0E3 MOV R1,#+1 \ 00000040 0400A0E1 MOV R0,R4 \ 00000044 ........ BL RenderPage 133 } \ 00000048 3780BDE8 POP {R0-R2,R4,R5,PC} ;; return \ ??method0_0: \ 0000004C ........ DC32 SmBGcolor 134 \ In segment CODE, align 4, keep-with-next 135 static void method1(SMILE_GUI *data,void *(*malloc_adr)(int)) 136 { \ method1: \ 00000000 F0412DE9 PUSH {R4-R8,LR} \ 00000004 0040A0E1 MOV R4,R0 137 S_SMILES *sm=s_top; \ 00000008 D8009FE5 LDR R0,??method1_0 ;; s_top \ 0000000C 006090E5 LDR R6,[R0, #+0] 138 IMGHDR *img; 139 int pic; 140 int row_w=ScreenW(); // заведомо большая ширина чтобы начать с новой линии \ 00000010 888100EF SWI +33160 \ 00000014 0080A0E1 MOV R8,R0 \ 00000018 000056E3 CMP R6,#+0 \ 0000001C 2B00000A BEQ ??method1_1 141 IMGH_SMILE *cur_img; 142 while(sm) 143 { 144 pic=GetPicNByUnicodeSymbol(sm->uni_smile); \ ??method1_2: \ 00000020 040096E5 LDR R0,[R6, #+4] \ 00000024 E40100EF SWI +484 145 img=FindSmileIMGHDR(pic); \ 00000028 ........ BL FindSmileIMGHDR \ 0000002C 0070B0E1 MOVS R7,R0 146 if (img) \ 00000030 2300000A BEQ ??method1_3 147 { 148 row_w+=img->w; \ 00000034 0000D7E5 LDRB R0,[R7, #+0] \ 00000038 088080E0 ADD R8,R0,R8 149 if (row_w>(ScreenW()-1) || cur_img->icon_in_row>=MAX_ICON_IN_ROW) \ 0000003C 888100EF SWI +33160 \ 00000040 010040E2 SUB R0,R0,#+1 \ 00000044 080050E1 CMP R0,R8 \ 00000048 020000BA BLT ??method1_4 \ 0000004C 000095E5 LDR R0,[R5, #+0] \ 00000050 200050E3 CMP R0,#+32 \ 00000054 100000BA BLT ??method1_5 150 { 151 row_w=img->w; 152 cur_img=data->icons=realloc(data->icons,(data->total_lines+1)*sizeof(IMGH_SMILE)); \ ??method1_4: \ 00000058 400094E5 LDR R0,[R4, #+64] \ 0000005C 0080D7E5 LDRB R8,[R7, #+0] \ 00000060 010080E2 ADD R0,R0,#+1 \ 00000064 412FA0E3 MOV R2,#+260 \ 00000068 920001E0 MUL R1,R2,R0 \ 0000006C 440094E5 LDR R0,[R4, #+68] \ 00000070 BA0000EF SWI +186 \ 00000074 440084E5 STR R0,[R4, #+68] 153 cur_img+=data->total_lines; \ 00000078 400094E5 LDR R0,[R4, #+64] \ 0000007C 442094E5 LDR R2,[R4, #+68] \ 00000080 411FA0E3 MOV R1,#+260 \ 00000084 912025E0 MLA R5,R1,R0,R2 154 zeromem(cur_img,sizeof(IMGH_SMILE)); \ 00000088 0500A0E1 MOV R0,R5 \ 0000008C 1D0100EF SWI +285 155 data->total_lines++; \ 00000090 400094E5 LDR R0,[R4, #+64] \ 00000094 010080E2 ADD R0,R0,#+1 \ 00000098 400084E5 STR R0,[R4, #+64] 156 } 157 cur_img->w_chars[cur_img->icon_in_row].img=img; \ ??method1_5: \ 0000009C 000095E5 LDR R0,[R5, #+0] \ 000000A0 800185E0 ADD R0,R5,R0, LSL #+3 \ 000000A4 047080E5 STR R7,[R0, #+4] 158 cur_img->w_chars[cur_img->icon_in_row].wchar=sm->uni_smile; \ 000000A8 000095E5 LDR R0,[R5, #+0] \ 000000AC 041096E5 LDR R1,[R6, #+4] \ 000000B0 800185E0 ADD R0,R5,R0, LSL #+3 \ 000000B4 081080E5 STR R1,[R0, #+8] 159 cur_img->icon_in_row++; \ 000000B8 000095E5 LDR R0,[R5, #+0] \ 000000BC 010080E2 ADD R0,R0,#+1 \ 000000C0 000085E5 STR R0,[R5, #+0] 160 } 161 sm=sm->next; \ ??method1_3: \ 000000C4 006096E5 LDR R6,[R6, #+0] 162 } \ 000000C8 000056E3 CMP R6,#+0 \ 000000CC D3FFFF1A BNE ??method1_2 163 data->ws=AllocWS(50); \ ??method1_1: \ 000000D0 3200A0E3 MOV R0,#+50 \ 000000D4 250100EF SWI +293 \ 000000D8 480084E5 STR R0,[R4, #+72] 164 data->gui.state=1; \ 000000DC 0100A0E3 MOV R0,#+1 \ 000000E0 0C00C4E5 STRB R0,[R4, #+12] 165 } \ 000000E4 F081BDE8 POP {R4-R8,PC} ;; return \ ??method1_0: \ 000000E8 ........ DC32 s_top 166 \ In segment CODE, align 4, keep-with-next 167 static void method2(SMILE_GUI *data,void (*mfree_adr)(void *)) 168 { \ method2: \ 00000000 10402DE9 PUSH {R4,LR} \ 00000004 0040A0E1 MOV R4,R0 169 data->gui.state=0; \ 00000008 0000A0E3 MOV R0,#+0 \ 0000000C 0C00C4E5 STRB R0,[R4, #+12] 170 mfree(data->icons); \ 00000010 440094E5 LDR R0,[R4, #+68] \ 00000014 150000EF SWI +21 171 FreeWS(data->ws); \ 00000018 480094E5 LDR R0,[R4, #+72] \ 0000001C 290100EF SWI +297 172 } \ 00000020 1080BDE8 POP {R4,PC} ;; return 173 \ In segment CODE, align 4, keep-with-next 174 static void method3(SMILE_GUI *data,void *(*malloc_adr)(int),void (*mfree_adr)(void *)) 175 { \ method3: \ 00000000 10402DE9 PUSH {R4,LR} \ 00000004 0040A0E1 MOV R4,R0 176 DisableIDLETMR(); \ 00000008 7F0100EF SWI +383 177 data->gui.state=2; \ 0000000C 0200A0E3 MOV R0,#+2 \ 00000010 0C00C4E5 STRB R0,[R4, #+12] 178 } \ 00000014 1080BDE8 POP {R4,PC} ;; return 179 \ In segment CODE, align 4, keep-with-next 180 static void method4(SMILE_GUI *data,void (*mfree_adr)(void *)) 181 { 182 if (data->gui.state!=2) \ method4: \ 00000000 0C10D0E5 LDRB R1,[R0, #+12] \ 00000004 020051E3 CMP R1,#+2 183 return; 184 data->gui.state=1; \ 00000008 0110A003 MOVEQ R1,#+1 \ 0000000C 0C10C005 STRBEQ R1,[R0, #+12] 185 } \ 00000010 1EFF2FE1 BX LR ;; return 186 \ In segment CODE, align 4, keep-with-next 187 static int method5(SMILE_GUI *data,GUI_MSG *msg) 188 { \ method5: \ 00000000 70402DE9 PUSH {R4-R6,LR} \ 00000004 0040A0E1 MOV R4,R0 189 int i; 190 int m=msg->gbsmsg->msg; \ 00000008 040091E5 LDR R0,[R1, #+4] \ 0000000C F220D0E1 LDRSH R2,[R0, #+2] 191 int key=msg->gbsmsg->submess; \ 00000010 041090E5 LDR R1,[R0, #+4] 192 if ((m==KEY_DOWN)||(m==LONG_PRESS)) \ 00000014 9300A0E3 MOV R0,#+147 \ 00000018 400F80E3 ORR R0,R0,#0x100 \ 0000001C 000052E1 CMP R2,R0 \ 00000020 02008012 ADDNE R0,R0,#+2 \ 00000024 00005211 CMPNE R2,R0 \ 00000028 5E00001A BNE ??method5_1 193 { 194 if (key==GREEN_BUTTON || (key>='0' && key<='9')) \ 0000002C 402094E5 LDR R2,[R4, #+64] \ 00000030 300094E5 LDR R0,[R4, #+48] \ 00000034 443094E5 LDR R3,[R4, #+68] \ 00000038 0B0051E3 CMP R1,#+11 \ 0000003C 0300000A BEQ ??method5_2 \ 00000040 300051E3 CMP R1,#+48 \ 00000044 180000BA BLT ??method5_3 \ 00000048 3A0051E3 CMP R1,#+58 \ 0000004C 160000AA BGE ??method5_3 195 { 196 int c; 197 int n=0; \ ??method5_2: \ 00000050 0040A0E3 MOV R4,#+0 198 int d; 199 #ifdef kluchnik 200 if (key=='0') c=10; 201 else if (key=='1') c=1; 202 else if (key=='2') c=6; 203 else if (key=='3') c=35; 204 else c=key-'0'; 205 #else 206 if (key==GREEN_BUTTON) c=0; \ 00000054 0B0051E3 CMP R1,#+11 \ 00000058 0010A003 MOVEQ R1,#+0 \ 0000005C 0500000A BEQ ??method5_4 207 else if (key=='0') c=10; \ 00000060 300051E3 CMP R1,#+48 \ 00000064 30104112 SUBNE R1,R1,#+48 \ 00000068 0A10A003 MOVEQ R1,#+10 \ 0000006C 010000EA B ??method5_4 208 else c=key-'0'; 209 #endif 210 while(c>=(d=data->icons[n].icon_in_row) && ntotal_lines) 211 { 212 c-=d; \ ??method5_5: \ 00000070 0C1041E0 SUB R1,R1,R12 213 n++; \ 00000074 014084E2 ADD R4,R4,#+1 214 } \ ??method5_4: \ 00000078 415FA0E3 MOV R5,#+260 \ 0000007C 95342EE0 MLA LR,R5,R4,R3 \ 00000080 00C09EE5 LDR R12,[LR, #+0] \ 00000084 0C0051E1 CMP R1,R12 \ 00000088 010000BA BLT ??method5_6 \ 0000008C 020054E1 CMP R4,R2 \ 00000090 F6FFFFBA BLT ??method5_5 215 if (c>=0 && ntotal_lines) \ ??method5_6: \ 00000094 000051E3 CMP R1,#+0 \ 00000098 4200004A BMI ??method5_1 \ 0000009C 020054E1 CMP R4,R2 \ 000000A0 400000AA BGE ??method5_1 216 { 217 PasteCharEditControl(data->ed_struct,data->icons[n].w_chars[c].wchar); \ 000000A4 81118EE0 ADD R1,LR,R1, LSL #+3 \ 000000A8 610000EA B ??method5_7 218 return (1); 219 } 220 } 221 else 222 { 223 switch(key) \ ??method5_3: \ 000000AC 3CC094E5 LDR R12,[R4, #+60] \ 000000B0 38E094E5 LDR LR,[R4, #+56] \ 000000B4 415FA0E3 MOV R5,#+260 \ 000000B8 953C23E0 MLA R3,R5,R12,R3 \ 000000BC 012042E2 SUB R2,R2,#+1 \ 000000C0 0050A0E3 MOV R5,#+0 \ 000000C4 011041E2 SUB R1,R1,#+1 \ 000000C8 3D0051E3 CMP R1,#+61 \ 000000CC 3500008A BHI ??method5_1 \ 000000D0 016F8FE2 ADR R6,??method5_0 \ 000000D4 0160D6E7 LDRB R6,[R6, R1] \ 000000D8 06F18FE0 ADD PC,PC,R6, LSL #+2 \ ??method5_0: \ 000000DC 54323259 DC8 +84,+50,+50,+89 \ 000000E0 32323232 DC8 +50,+50,+50,+50 \ 000000E4 32323259 DC8 +50,+50,+50,+89 \ 000000E8 32323232 DC8 +50,+50,+50,+50 \ 000000EC 32323232 DC8 +50,+50,+50,+50 \ 000000F0 32323232 DC8 +50,+50,+50,+50 \ 000000F4 32543232 DC8 +50,+84,+50,+50 \ 000000F8 32323232 DC8 +50,+50,+50,+50 \ 000000FC 32323232 DC8 +50,+50,+50,+50 \ 00000100 32323232 DC8 +50,+50,+50,+50 \ 00000104 32323232 DC8 +50,+50,+50,+50 \ 00000108 32323232 DC8 +50,+50,+50,+50 \ 0000010C 32323232 DC8 +50,+50,+50,+50 \ 00000110 32323232 DC8 +50,+50,+50,+50 \ 00000114 32320F35 DC8 +50,+50,+15,+53 \ 00000118 454B0000 DC8 +69,+75,+0,+0 224 { 225 case UP_BUTTON: 226 if (data->cur_pos_y>0) \ ??method5_8: \ 0000011C 01005CE3 CMP R12,#+1 \ 00000120 060000BA BLT ??method5_9 227 { 228 data->cur_pos_y--; \ 00000124 01004CE2 SUB R0,R12,#+1 \ 00000128 3C0084E5 STR R0,[R4, #+60] 229 if (data->cur_pos_y<=data->view_line) data->view_line=data->cur_pos_y; \ 0000012C 341094E5 LDR R1,[R4, #+52] \ 00000130 000051E1 CMP R1,R0 \ 00000134 110000BA BLT ??method5_10 \ ??method5_11: \ 00000138 340084E5 STR R0,[R4, #+52] \ 0000013C 0F0000EA B ??method5_10 230 } 231 else 232 { 233 data->cur_pos_y=data->total_lines-1; \ ??method5_9: \ 00000140 3C2084E5 STR R2,[R4, #+60] 234 data->view_line=0; \ 00000144 345084E5 STR R5,[R4, #+52] \ 00000148 020000EA B ??method5_12 235 while(data->view_linetotal_lines) 236 { 237 if (data->cur_pos_y==RenderPage(data,0)) break; 238 data->view_line++; \ ??method5_13: \ 0000014C 340094E5 LDR R0,[R4, #+52] \ 00000150 010080E2 ADD R0,R0,#+1 \ 00000154 340084E5 STR R0,[R4, #+52] \ ??method5_12: \ 00000158 340094E5 LDR R0,[R4, #+52] \ 0000015C 401094E5 LDR R1,[R4, #+64] \ 00000160 010050E1 CMP R0,R1 \ 00000164 050000AA BGE ??method5_10 \ 00000168 0010A0E3 MOV R1,#+0 \ 0000016C 0400A0E1 MOV R0,R4 \ 00000170 ........ BL RenderPage \ 00000174 3C1094E5 LDR R1,[R4, #+60] \ 00000178 000051E1 CMP R1,R0 \ 0000017C F2FFFF1A BNE ??method5_13 239 } 240 } 241 if (data->cur_pos_x>=(i=data->icons[data->cur_pos_y].icon_in_row)) data->cur_pos_x=i-1; // Проверяем на выход за пределы \ ??method5_10: \ 00000180 3C0094E5 LDR R0,[R4, #+60] \ 00000184 442094E5 LDR R2,[R4, #+68] \ 00000188 411FA0E3 MOV R1,#+260 \ 0000018C 912020E0 MLA R0,R1,R0,R2 \ 00000190 381094E5 LDR R1,[R4, #+56] \ 00000194 000090E5 LDR R0,[R0, #+0] \ 00000198 000051E1 CMP R1,R0 \ 0000019C 010000BA BLT ??method5_1 \ ??method5_14: \ 000001A0 010040E2 SUB R0,R0,#+1 \ 000001A4 380084E5 STR R0,[R4, #+56] 242 break; 243 244 case DOWN_BUTTON: 245 if (data->cur_pos_ytotal_lines-1) 246 { 247 data->cur_pos_y++; 248 if (data->cur_pos_y>RenderPage(data,0)) data->view_line++; 249 } 250 else 251 { 252 data->cur_pos_y=data->view_line=0; 253 } 254 if (data->cur_pos_x>=(i=data->icons[data->cur_pos_y].icon_in_row)) data->cur_pos_x=i-1; // Проверяем на выход за пределы 255 break; 256 257 case LEFT_BUTTON: 258 if (data->cur_pos_x>0) data->cur_pos_x--; 259 else data->cur_pos_x=data->icons[data->cur_pos_y].icon_in_row-1; 260 break; 261 262 case RIGHT_BUTTON: 263 data->cur_pos_x++; 264 if (data->cur_pos_x>=(i=data->icons[data->cur_pos_y].icon_in_row)) data->cur_pos_x=0; // Переходим на первый в ряду 265 break; 266 267 case LEFT_SOFT: 268 case ENTER_BUTTON: 269 #ifdef kluchnik 270 case GREEN_BUTTON: 271 #endif 272 PasteCharEditControl(data->ed_struct,data->icons[data->cur_pos_y].w_chars[data->cur_pos_x].wchar); 273 return (1); 274 275 case RIGHT_SOFT: 276 case RED_BUTTON: 277 return (1); 278 } 279 } 280 } 281 DirectRedrawGUI(); \ ??method5_1: \ 000001A8 3F0100EF SWI +319 282 return(0); \ 000001AC 0000A0E3 MOV R0,#+0 \ 000001B0 7080BDE8 POP {R4-R6,PC} ;; return \ ??method5_15: \ 000001B4 02005CE1 CMP R12,R2 \ 000001B8 0A0000AA BGE ??method5_16 \ 000001BC 01008CE2 ADD R0,R12,#+1 \ 000001C0 3C0084E5 STR R0,[R4, #+60] \ 000001C4 0010A0E3 MOV R1,#+0 \ 000001C8 0400A0E1 MOV R0,R4 \ 000001CC ........ BL RenderPage \ 000001D0 3C1094E5 LDR R1,[R4, #+60] \ 000001D4 010050E1 CMP R0,R1 \ 000001D8 E8FFFFAA BGE ??method5_10 \ 000001DC 340094E5 LDR R0,[R4, #+52] \ 000001E0 010080E2 ADD R0,R0,#+1 \ 000001E4 D3FFFFEA B ??method5_11 \ ??method5_16: \ 000001E8 345084E5 STR R5,[R4, #+52] \ 000001EC 3C5084E5 STR R5,[R4, #+60] \ 000001F0 E2FFFFEA B ??method5_10 \ ??method5_17: \ 000001F4 01005EE3 CMP LR,#+1 \ 000001F8 01004EA2 SUBGE R0,LR,#+1 \ 000001FC 380084A5 STRGE R0,[R4, #+56] \ 00000200 E8FFFFAA BGE ??method5_1 \ 00000204 000093E5 LDR R0,[R3, #+0] \ 00000208 E4FFFFEA B ??method5_14 \ ??method5_18: \ 0000020C 01008EE2 ADD R0,LR,#+1 \ 00000210 380084E5 STR R0,[R4, #+56] \ 00000214 001093E5 LDR R1,[R3, #+0] \ 00000218 010050E1 CMP R0,R1 \ 0000021C E1FFFFBA BLT ??method5_1 \ 00000220 385084E5 STR R5,[R4, #+56] \ 00000224 3F0100EF SWI +319 \ 00000228 0000A0E3 MOV R0,#+0 \ 0000022C 7080BDE8 POP {R4-R6,PC} \ ??method5_19: \ 00000230 8E1183E0 ADD R1,R3,LR, LSL #+3 \ ??method5_7: \ 00000234 081091E5 LDR R1,[R1, #+8] \ 00000238 ........ BL PasteCharEditControl \ 0000023C 0100A0E3 MOV R0,#+1 \ 00000240 7080BDE8 POP {R4-R6,PC} \ ??method5_20: \ 00000244 0100A0E3 MOV R0,#+1 \ 00000248 7080BDE8 POP {R4-R6,PC} 283 } 284 \ In segment CODE, align 4, keep-with-next 285 static int method8(void){return(0);} \ method8: \ 00000000 0000A0E3 MOV R0,#+0 \ 00000004 1EFF2FE1 BX LR ;; return 286 \ In segment CODE, align 4, keep-with-next 287 static int method9(void){return(0);} \ method9: \ 00000000 0000A0E3 MOV R0,#+0 \ 00000004 1EFF2FE1 BX LR ;; return 288 289 extern void kill_data(void *p, void (*func_p)(void *)); 290 static const void * const gui_methods[11]={ 291 (void *)method0, //Redraw 292 (void *)method1, //Create 293 (void *)method2, //Close 294 (void *)method3, //Focus 295 (void *)method4, //Unfocus 296 (void *)method5, //OnKey 297 0, 298 (void *)kill_data, //method7, //Destroy 299 (void *)method8, 300 (void *)method9, 301 0 302 }; 303 \ In segment CODE, align 4, keep-with-next 304 int CreateSmileSelectGUI(EDCHAT_STRUCT *ed_struct) 305 { \ CreateSmileSelectGUI: \ 00000000 70402DE9 PUSH {R4-R6,LR} \ 00000004 0040A0E1 MOV R4,R0 306 static const RECT Canvas={0,0,0,0}; 307 SMILE_GUI *smile_gui=malloc(sizeof(SMILE_GUI)); \ 00000008 4C00A0E3 MOV R0,#+76 \ 0000000C 140000EF SWI +20 \ 00000010 0050A0E1 MOV R5,R0 308 zeromem(smile_gui,sizeof(SMILE_GUI)); \ 00000014 4C10A0E3 MOV R1,#+76 \ 00000018 1D0100EF SWI +285 309 patch_rect((RECT*)&Canvas,0,0,ScreenW()-1,ScreenH()-1); \ 0000001C 898100EF SWI +33161 \ 00000020 0060A0E1 MOV R6,R0 \ 00000024 888100EF SWI +33160 \ 00000028 38209FE5 LDR R2,??CreateSmileSelectGUI_0 ;; ??Canvas \ 0000002C 011046E2 SUB R1,R6,#+1 \ 00000030 010040E2 SUB R0,R0,#+1 \ 00000034 0030A0E3 MOV R3,#+0 \ 00000038 003082E5 STR R3,[R2, #+0] \ 0000003C B400C2E1 STRH R0,[R2, #+4] \ 00000040 B610C2E1 STRH R1,[R2, #+6] 310 smile_gui->gui.canvas=(void *)(&Canvas); \ 00000044 002085E5 STR R2,[R5, #+0] 311 smile_gui->gui.methods=(void *)gui_methods; \ 00000048 080082E2 ADD R0,R2,#+8 \ 0000004C 040085E5 STR R0,[R5, #+4] 312 smile_gui->gui.item_ll.data_mfree=(void (*)(void *))mfree_adr(); \ 00000050 158000EF SWI +32789 \ 00000054 1C0085E5 STR R0,[R5, #+28] 313 smile_gui->ed_struct=ed_struct; \ 00000058 304085E5 STR R4,[R5, #+48] 314 return CreateGUI(smile_gui); \ 0000005C 0500A0E1 MOV R0,R5 \ 00000060 370100EF SWI +311 \ 00000064 7080BDE8 POP {R4-R6,PC} ;; return \ ??CreateSmileSelectGUI_0: \ 00000068 ........ DC32 ??Canvas 315 } \ In segment DATA_C, align 4, align-sorted \ ??Canvas: \ 00000000 000000000000 DC16 0, 0, 0, 0 \ 0000 \ 00000008 ............ DC32 method0, method1, method2, method3, method4, method5, 0H \ ............ \ ............ \ ............ \ 00000000 \ 00000024 ............ DC32 kill_data, method8, method9, 0H \ ............ \ 00000000 Maximum stack usage in bytes: Function CSTACK -------- ------ CreateSmileSelectGUI 16 DrwImg 56 FindSmileIMGHDR 0 PasteCharEditControl 64 RenderPage 84 method0 24 method1 24 method2 8 method3 8 method4 0 method5 16 method8 0 method9 0 Segment part sizes: Function/Label Bytes -------------- ----- FindSmileIMGHDR 56 DrwImg 104 PasteCharEditControl 136 RenderPage 480 method0 80 method1 236 method2 36 method3 24 method4 20 method5 588 method8 8 method9 8 CreateSmileSelectGUI 108 Canvas 52 Others 76 1 960 bytes in segment CODE 52 bytes in segment DATA_C 1 884 bytes of CODE memory (+ 76 bytes shared) 52 bytes of CONST memory Errors: none Warnings: none