############################################################################## # # # IAR ARM ANSI C/C++ Compiler V4.41A/W32 EVALUATION 11/Mar/2008 12:14:19 # # Copyright 1999-2005 IAR Systems. All rights reserved. # # # # Cpu mode = interwork # # Endian = little # # Stack alignment = 4 # # Source file = D:\Pasha\elf\mod_src\natasha with id3 # # tag(20.02.08)\select_smile.c # # Command line = "D:\Pasha\elf\mod_src\natasha with id3 # # tag(20.02.08)\select_smile.c" -D NEWSGOLD -D ELKA # # -D UIN_WRITE --preprocess # # "D:\Pasha\elf\mod_src\natasha with id3 # # tag(20.02.08)\Release_ELKA\List\" -lC # # "D:\Pasha\elf\mod_src\natasha with id3 # # tag(20.02.08)\Release_ELKA\List\" -o # # "D:\Pasha\elf\mod_src\natasha with id3 # # tag(20.02.08)\Release_ELKA\Obj\" -s9 --no_unroll # # --cpu_mode arm --endian little --cpu ARM926EJ-S # # --stack_align 4 --interwork -e --fpu None # # --dlib_config "D:\Pasha\ARM_Embedded_Workbench\Embed # # ded Workbench 4.0 Evaluation\ARM\LIB\dl5tpainl8n.h" # # -I "D:\Pasha\ARM_Embedded_Workbench\Embedded # # Workbench 4.0 Evaluation\ARM\INC\" # # --inline_threshold=2 # # List file = D:\Pasha\elf\mod_src\natasha with id3 # # tag(20.02.08)\Release_ELKA\List\select_smile.lst # # Object file = D:\Pasha\elf\mod_src\natasha with id3 # # tag(20.02.08)\Release_ELKA\Obj\select_smile.r79 # # # # # ############################################################################## D:\Pasha\elf\mod_src\natasha with id3 tag(20.02.08)\select_smile.c 1 #include "../inc/swilib.h" 2 #include "../inc/pnglist.h" 3 #include "NatICQ.h" 4 #include "main.h" 5 #include "smiles.h" 6 #include "rect_patcher.h" 7 #include "select_smile.h" 8 #include "strings.h" 9 10 #define MAX_ICON_IN_ROW 32 11 typedef struct 12 { 13 int icon_in_row; 14 struct 15 { 16 IMGHDR *img; 17 int wchar; 18 }w_chars[MAX_ICON_IN_ROW]; 19 }IMGH_SMILE; 20 21 typedef struct 22 { 23 GUI gui; 24 EDCHAT_STRUCT *ed_struct; 25 int view_line; 26 int cur_pos_x; 27 int cur_pos_y; 28 int total_lines; 29 IMGH_SMILE *icons; 30 WSHDR *ws; 31 }SMILE_GUI; 32 33 extern S_SMILES *s_top; 34 extern DYNPNGICONLIST *SmilesImgList; 35 \ In segment CODE, align 4, keep-with-next 36 IMGHDR *FindSmileIMGHDR(int pic) 37 { 38 DYNPNGICONLIST *d=SmilesImgList; \ FindSmileIMGHDR: \ 00000000 2C109FE5 LDR R1,??FindSmileIMGHDR_0 ;; SmilesImgList \ 00000004 002091E5 LDR R2,[R1, #+0] 39 IMGHDR *img=NULL; \ 00000008 0010A0E3 MOV R1,#+0 \ 0000000C 000000EA B ??FindSmileIMGHDR_1 40 while(d) 41 { 42 if (d->icon==pic) 43 { 44 img=d->img; 45 break; 46 } 47 d=d->next; \ ??FindSmileIMGHDR_2: \ 00000010 002092E5 LDR R2,[R2, #+0] \ ??FindSmileIMGHDR_1: \ 00000014 000052E3 CMP R2,#+0 \ 00000018 0300000A BEQ ??FindSmileIMGHDR_3 \ 0000001C 043092E5 LDR R3,[R2, #+4] \ 00000020 000053E1 CMP R3,R0 \ 00000024 F9FFFF1A BNE ??FindSmileIMGHDR_2 \ 00000028 081092E5 LDR R1,[R2, #+8] 48 } 49 return img; \ ??FindSmileIMGHDR_3: \ 0000002C 0100A0E1 MOV R0,R1 \ 00000030 1EFF2FE1 BX LR ;; return \ ??FindSmileIMGHDR_0: \ 00000034 ........ DC32 SmilesImgList 50 } 51 \ In segment CODE, align 4, keep-with-next 52 void DrwImg(IMGHDR *img, int x, int y) 53 { \ DrwImg: \ 00000000 10402DE9 PUSH {R4,LR} \ 00000004 2CD04DE2 SUB SP,SP,#+44 \ 00000008 0040A0E1 MOV R4,R0 54 RECT rc; 55 DRWOBJ drwobj; 56 StoreXYWHtoRECT(&rc,x,y,img->w,img->h); \ 0000000C B200D4E1 LDRH R0,[R4, #+2] \ 00000010 01002DE9 PUSH {R0} \ 00000014 B030D4E1 LDRH R3,[R4, #+0] \ 00000018 04008DE2 ADD R0,SP,#+4 \ 0000001C 330100EF SWI +307 57 SetPropTo_Obj5(&drwobj,&rc,0,img); \ 00000020 0430A0E1 MOV R3,R4 \ 00000024 0020A0E3 MOV R2,#+0 \ 00000028 04108DE2 ADD R1,SP,#+4 \ 0000002C 0C008DE2 ADD R0,SP,#+12 \ 00000030 510100EF SWI +337 58 SetColor(&drwobj,GetPaletteAdrByColorIndex(100),GetPaletteAdrByColorIndex(101)); \ 00000034 6500A0E3 MOV R0,#+101 \ 00000038 2E0100EF SWI +302 \ 0000003C 0040A0E1 MOV R4,R0 \ 00000040 6400A0E3 MOV R0,#+100 \ 00000044 2E0100EF SWI +302 \ 00000048 0420A0E1 MOV R2,R4 \ 0000004C 0010A0E1 MOV R1,R0 \ 00000050 0C008DE2 ADD R0,SP,#+12 \ 00000054 4B0100EF SWI +331 59 DrawObject(&drwobj); \ 00000058 0C008DE2 ADD R0,SP,#+12 \ 0000005C 2A0100EF SWI +298 60 } \ 00000060 30D08DE2 ADD SP,SP,#+48 \ 00000064 1080BDE8 POP {R4,PC} ;; return 61 \ In segment CODE, align 4, keep-with-next 62 void PasteCharEditControl(EDCHAT_STRUCT *ed_struct, int wchar) 63 { \ PasteCharEditControl: \ 00000000 F0402DE9 PUSH {R4-R7,LR} \ 00000004 2CD04DE2 SUB SP,SP,#+44 \ 00000008 0040A0E1 MOV R4,R0 64 WSHDR *ed_ws; 65 EDITCONTROL ec; 66 int pos; 67 ExtractEditControl(ed_struct->ed_chatgui,ed_struct->ed_answer,&ec); \ 0000000C 040094E5 LDR R0,[R4, #+4] \ 00000010 0150A0E1 MOV R5,R1 \ 00000014 081094E5 LDR R1,[R4, #+8] \ 00000018 0D20A0E1 MOV R2,SP \ 0000001C 690100EF SWI +361 68 ed_ws=AllocWS(ec.pWS->wsbody[0]+1); \ 00000020 28009DE5 LDR R0,[SP, #+40] \ 00000024 000090E5 LDR R0,[R0, #+0] \ 00000028 B000D0E1 LDRH R0,[R0, #+0] \ 0000002C 010080E2 ADD R0,R0,#+1 \ 00000030 250100EF SWI +293 69 wstrcpy(ed_ws,ec.pWS); \ 00000034 28109DE5 LDR R1,[SP, #+40] \ 00000038 0060A0E1 MOV R6,R0 \ 0000003C 1F0100EF SWI +287 70 pos=EDIT_GetCursorPos(ed_struct->ed_chatgui); \ 00000040 040094E5 LDR R0,[R4, #+4] \ 00000044 D30100EF SWI +467 \ 00000048 0070A0E1 MOV R7,R0 71 wsInsertChar(ed_ws,wchar,pos); \ 0000004C 0720A0E1 MOV R2,R7 \ 00000050 0510A0E1 MOV R1,R5 \ 00000054 0600A0E1 MOV R0,R6 \ 00000058 1D0000EF SWI +29 72 EDIT_SetTextToEditControl(ed_struct->ed_chatgui,ed_struct->ed_answer,ed_ws); \ 0000005C 081094E5 LDR R1,[R4, #+8] \ 00000060 040094E5 LDR R0,[R4, #+4] \ 00000064 0620A0E1 MOV R2,R6 \ 00000068 DE0100EF SWI +478 73 EDIT_SetCursorPos(ed_struct->ed_chatgui,pos+1); \ 0000006C 040094E5 LDR R0,[R4, #+4] \ 00000070 011087E2 ADD R1,R7,#+1 \ 00000074 D40100EF SWI +468 74 FreeWS(ed_ws); \ 00000078 0600A0E1 MOV R0,R6 \ 0000007C 290100EF SWI +297 75 } \ 00000080 2CD08DE2 ADD SP,SP,#+44 \ 00000084 F080BDE8 POP {R4-R7,PC} ;; return 76 \ In segment CODE, align 4, keep-with-next 77 int RenderPage(SMILE_GUI *data, int is_draw) //Возвращает номер последней нарисованной линии 78 { \ RenderPage: \ 00000000 F24F2DE9 PUSH {R1,R4-R11,LR} \ 00000004 1CD04DE2 SUB SP,SP,#+28 \ 00000008 0040A0E1 MOV R4,R0 79 int scr_w=ScreenW()-1; \ 0000000C 888100EF SWI +33160 \ 00000010 010040E2 SUB R0,R0,#+1 \ 00000014 18008DE5 STR R0,[SP, #+24] 80 int scr_h=ScreenH()-1; \ 00000018 898100EF SWI +33161 \ 0000001C 010040E2 SUB R0,R0,#+1 \ 00000020 14008DE5 STR R0,[SP, #+20] 81 int res=0; \ 00000024 0010A0E3 MOV R1,#+0 \ 00000028 10108DE5 STR R1,[SP, #+16] 82 int font=FONT_SMALL; 83 int font_size=GetFontYSIZE(font); \ 0000002C 0800A0E3 MOV R0,#+8 \ 00000030 C50100EF SWI +453 \ 00000034 0C008DE5 STR R0,[SP, #+12] 84 int y=YDISP; 85 int y2=y+font_size+2; 86 #ifdef EVILFOX_2 87 #else 88 S_SMILES *sm; 89 #endif 90 for (int i=data->view_line, max=data->total_lines; iicons[i].icon_in_row; kicons[i].w_chars[k].img; \ ??RenderPage_3: \ 00000080 00009DE5 LDR R0,[SP, #+0] \ 00000084 481094E5 LDR R1,[R4, #+72] \ 00000088 010080E0 ADD R0,R0,R1 \ 0000008C 880180E0 ADD R0,R0,R8, LSL #+3 \ 00000090 04A090E5 LDR R10,[R0, #+4] 97 if (is_draw) \ 00000094 1C009DE5 LDR R0,[SP, #+28] \ 00000098 000050E3 CMP R0,#+0 \ 0000009C 1B00000A BEQ ??RenderPage_4 98 { 99 if (i==data->cur_pos_y && k==data->cur_pos_x) \ 000000A0 400094E5 LDR R0,[R4, #+64] \ 000000A4 000056E1 CMP R6,R0 \ 000000A8 3C009405 LDREQ R0,[R4, #+60] \ 000000AC 00005801 CMPEQ R8,R0 \ 000000B0 1200001A BNE ??RenderPage_5 100 { 101 DrawRectangle(x,y2,x+img->w-1,y2+img->h-1,0, 102 GetPaletteAdrByColorIndex(2), 103 GetPaletteAdrByColorIndex(2)); \ 000000B4 0200A0E3 MOV R0,#+2 \ 000000B8 2E0100EF SWI +302 \ 000000BC 00B0A0E1 MOV R11,R0 \ 000000C0 0200A0E3 MOV R0,#+2 \ 000000C4 2E0100EF SWI +302 \ 000000C8 00082DE9 PUSH {R11} \ 000000CC 01002DE9 PUSH {R0} \ 000000D0 0510A0E1 MOV R1,R5 \ 000000D4 0000A0E3 MOV R0,#+0 \ 000000D8 01002DE9 PUSH {R0} \ 000000DC B200DAE1 LDRH R0,[R10, #+2] \ 000000E0 050080E0 ADD R0,R0,R5 \ 000000E4 013040E2 SUB R3,R0,#+1 \ 000000E8 B000DAE1 LDRH R0,[R10, #+0] \ 000000EC 000089E0 ADD R0,R9,R0 \ 000000F0 012040E2 SUB R2,R0,#+1 \ 000000F4 0900A0E1 MOV R0,R9 \ 000000F8 B40100EF SWI +436 \ 000000FC 0CD08DE2 ADD SP,SP,#+12 104 } 105 DrwImg(img,x,y2); \ ??RenderPage_5: \ 00000100 0520A0E1 MOV R2,R5 \ 00000104 0910A0E1 MOV R1,R9 \ 00000108 0A00A0E1 MOV R0,R10 \ 0000010C ........ BL DrwImg 106 } 107 x+=img->w; \ ??RenderPage_4: \ 00000110 B000DAE1 LDRH R0,[R10, #+0] 108 if (img->h>h_max) h_max=img->h; 109 } \ 00000114 018088E2 ADD R8,R8,#+1 \ 00000118 099080E0 ADD R9,R0,R9 \ 0000011C B200DAE1 LDRH R0,[R10, #+2] \ 00000120 000057E1 CMP R7,R0 \ 00000124 0070A0B1 MOVLT R7,R0 \ 00000128 04009DE5 LDR R0,[SP, #+4] \ 0000012C 000058E1 CMP R8,R0 \ 00000130 D2FFFFBA BLT ??RenderPage_3 110 y2+=h_max; 111 if (y2>=scr_h) break; \ ??RenderPage_2: \ 00000134 14009DE5 LDR R0,[SP, #+20] \ 00000138 055087E0 ADD R5,R7,R5 \ 0000013C 000055E1 CMP R5,R0 \ 00000140 040000AA BGE ??RenderPage_0 112 res=i; \ 00000144 10608DE5 STR R6,[SP, #+16] 113 } \ 00000148 08009DE5 LDR R0,[SP, #+8] \ 0000014C 016086E2 ADD R6,R6,#+1 \ 00000150 000056E1 CMP R6,R0 \ 00000154 BDFFFFBA BLT ??RenderPage_1 114 #ifdef EVILFOX_2 115 #else 116 if (is_draw) \ ??RenderPage_0: \ 00000158 1C009DE5 LDR R0,[SP, #+28] \ 0000015C 000050E3 CMP R0,#+0 \ 00000160 2100000A BEQ ??RenderPage_6 117 { 118 sm=FindSmileByUni(data->icons[data->cur_pos_y].w_chars[data->cur_pos_x].wchar); \ 00000164 401094E5 LDR R1,[R4, #+64] \ 00000168 3C0094E5 LDR R0,[R4, #+60] \ 0000016C 483094E5 LDR R3,[R4, #+72] \ 00000170 412FA0E3 MOV R2,#+260 \ 00000174 923121E0 MLA R1,R2,R1,R3 \ 00000178 800181E0 ADD R0,R1,R0, LSL #+3 \ 0000017C 080090E5 LDR R0,[R0, #+8] \ 00000180 ........ _BLF FindSmileByUni,??FindSmileByUni??rA 119 if (sm) \ 00000184 000050E3 CMP R0,#+0 \ 00000188 1700000A BEQ ??RenderPage_6 120 { 121 ascii2ws(data->ws,sm->lines->text); \ 0000018C 080090E5 LDR R0,[R0, #+8] \ 00000190 0C1080E2 ADD R1,R0,#+12 \ 00000194 4C0094E5 LDR R0,[R4, #+76] \ 00000198 ........ _BLF ascii2ws,??ascii2ws??rA 122 DrawString(data->ws,1,y+1,scr_w,y+1+font_size,font,0,GetPaletteAdrByColorIndex(4),GetPaletteAdrByColorIndex(23)); \ 0000019C 1700A0E3 MOV R0,#+23 \ 000001A0 2E0100EF SWI +302 \ 000001A4 0050A0E1 MOV R5,R0 \ 000001A8 0400A0E3 MOV R0,#+4 \ 000001AC 2E0100EF SWI +302 \ 000001B0 20002DE9 PUSH {R5} \ 000001B4 01002DE9 PUSH {R0} \ 000001B8 1920A0E3 MOV R2,#+25 \ 000001BC 0110A0E3 MOV R1,#+1 \ 000001C0 0000A0E3 MOV R0,#+0 \ 000001C4 01002DE9 PUSH {R0} \ 000001C8 0800A0E3 MOV R0,#+8 \ 000001CC 01002DE9 PUSH {R0} \ 000001D0 1C009DE5 LDR R0,[SP, #+28] \ 000001D4 190080E2 ADD R0,R0,#+25 \ 000001D8 01002DE9 PUSH {R0} \ 000001DC 2C309DE5 LDR R3,[SP, #+44] \ 000001E0 4C0094E5 LDR R0,[R4, #+76] \ 000001E4 4C0100EF SWI +332 \ 000001E8 14D08DE2 ADD SP,SP,#+20 123 } 124 } 125 #endif 126 return (res); \ ??RenderPage_6: \ 000001EC 10009DE5 LDR R0,[SP, #+16] \ 000001F0 20D08DE2 ADD SP,SP,#+32 \ 000001F4 F08FBDE8 POP {R4-R11,PC} ;; return 127 } 128 \ In segment CODE, align 4, keep-with-next 129 static void method0(SMILE_GUI *data) 130 { \ method0: \ 00000000 F0402DE9 PUSH {R4-R7,LR} \ 00000004 0040A0E1 MOV R4,R0 131 int scr_w=ScreenW()-1; \ 00000008 888100EF SWI +33160 \ 0000000C 015040E2 SUB R5,R0,#+1 132 int scr_h=ScreenH()-1; \ 00000010 898100EF SWI +33161 \ 00000014 016040E2 SUB R6,R0,#+1 133 DrawRectangle(0,YDISP,scr_w,scr_h,0, 134 GetPaletteAdrByColorIndex(1), 135 GetPaletteAdrByColorIndex(1)); \ 00000018 0100A0E3 MOV R0,#+1 \ 0000001C 2E0100EF SWI +302 \ 00000020 0070A0E1 MOV R7,R0 \ 00000024 0100A0E3 MOV R0,#+1 \ 00000028 2E0100EF SWI +302 \ 0000002C 80002DE9 PUSH {R7} \ 00000030 01002DE9 PUSH {R0} \ 00000034 0630A0E1 MOV R3,R6 \ 00000038 0520A0E1 MOV R2,R5 \ 0000003C 1810A0E3 MOV R1,#+24 \ 00000040 0000A0E3 MOV R0,#+0 \ 00000044 01002DE9 PUSH {R0} \ 00000048 B40100EF SWI +436 136 #ifdef EVILFOX_2 137 DrawImg(15,290,(int)"4:\\zbin\\naticq\\img\\smiles_logo.png"); 138 DrawImg(15,25,(int)"4:\\zbin\\naticq\\img\\choosesmile.png"); 139 #endif 140 RenderPage(data,1); \ 0000004C 0110A0E3 MOV R1,#+1 \ 00000050 0400A0E1 MOV R0,R4 \ 00000054 ........ BL RenderPage 141 } \ 00000058 F780BDE8 POP {R0-R2,R4-R7,PC} ;; return 142 \ In segment CODE, align 4, keep-with-next 143 static void method1(SMILE_GUI *data,void *(*malloc_adr)(int)) 144 { \ method1: \ 00000000 F0412DE9 PUSH {R4-R8,LR} \ 00000004 0040A0E1 MOV R4,R0 145 S_SMILES *sm=s_top; \ 00000008 D8009FE5 LDR R0,??method1_0 ;; s_top \ 0000000C 006090E5 LDR R6,[R0, #+0] 146 IMGHDR *img; 147 int pic; 148 int row_w=ScreenW(); // заведомо большая ширина чтобы начать с новой линии \ 00000010 888100EF SWI +33160 \ 00000014 0080A0E1 MOV R8,R0 \ 00000018 000056E3 CMP R6,#+0 \ 0000001C 2B00000A BEQ ??method1_1 149 IMGH_SMILE *cur_img; 150 while(sm) 151 { 152 pic=GetPicNByUnicodeSymbol(sm->uni_smile); \ ??method1_2: \ 00000020 040096E5 LDR R0,[R6, #+4] \ 00000024 E40100EF SWI +484 153 img=FindSmileIMGHDR(pic); \ 00000028 ........ BL FindSmileIMGHDR \ 0000002C 0070B0E1 MOVS R7,R0 154 if (img) \ 00000030 2300000A BEQ ??method1_3 155 { 156 row_w+=img->w; \ 00000034 B000D7E1 LDRH R0,[R7, #+0] \ 00000038 088080E0 ADD R8,R0,R8 157 if (row_w>(ScreenW()-1) || cur_img->icon_in_row>=MAX_ICON_IN_ROW) \ 0000003C 888100EF SWI +33160 \ 00000040 010040E2 SUB R0,R0,#+1 \ 00000044 080050E1 CMP R0,R8 \ 00000048 020000BA BLT ??method1_4 \ 0000004C 000095E5 LDR R0,[R5, #+0] \ 00000050 200050E3 CMP R0,#+32 \ 00000054 100000BA BLT ??method1_5 158 { 159 row_w=img->w; 160 cur_img=data->icons=realloc(data->icons,(data->total_lines+1)*sizeof(IMGH_SMILE)); \ ??method1_4: \ 00000058 440094E5 LDR R0,[R4, #+68] \ 0000005C B080D7E1 LDRH R8,[R7, #+0] \ 00000060 010080E2 ADD R0,R0,#+1 \ 00000064 412FA0E3 MOV R2,#+260 \ 00000068 920001E0 MUL R1,R2,R0 \ 0000006C 480094E5 LDR R0,[R4, #+72] \ 00000070 BA0000EF SWI +186 \ 00000074 480084E5 STR R0,[R4, #+72] 161 cur_img+=data->total_lines; \ 00000078 440094E5 LDR R0,[R4, #+68] \ 0000007C 482094E5 LDR R2,[R4, #+72] \ 00000080 411FA0E3 MOV R1,#+260 \ 00000084 912025E0 MLA R5,R1,R0,R2 162 zeromem(cur_img,sizeof(IMGH_SMILE)); \ 00000088 0500A0E1 MOV R0,R5 \ 0000008C 1D0100EF SWI +285 163 data->total_lines++; \ 00000090 440094E5 LDR R0,[R4, #+68] \ 00000094 010080E2 ADD R0,R0,#+1 \ 00000098 440084E5 STR R0,[R4, #+68] 164 } 165 cur_img->w_chars[cur_img->icon_in_row].img=img; \ ??method1_5: \ 0000009C 000095E5 LDR R0,[R5, #+0] \ 000000A0 800185E0 ADD R0,R5,R0, LSL #+3 \ 000000A4 047080E5 STR R7,[R0, #+4] 166 cur_img->w_chars[cur_img->icon_in_row].wchar=sm->uni_smile; \ 000000A8 000095E5 LDR R0,[R5, #+0] \ 000000AC 041096E5 LDR R1,[R6, #+4] \ 000000B0 800185E0 ADD R0,R5,R0, LSL #+3 \ 000000B4 081080E5 STR R1,[R0, #+8] 167 cur_img->icon_in_row++; \ 000000B8 000095E5 LDR R0,[R5, #+0] \ 000000BC 010080E2 ADD R0,R0,#+1 \ 000000C0 000085E5 STR R0,[R5, #+0] 168 } 169 sm=sm->next; \ ??method1_3: \ 000000C4 006096E5 LDR R6,[R6, #+0] 170 } \ 000000C8 000056E3 CMP R6,#+0 \ 000000CC D3FFFF1A BNE ??method1_2 171 data->ws=AllocWS(50); \ ??method1_1: \ 000000D0 3200A0E3 MOV R0,#+50 \ 000000D4 250100EF SWI +293 \ 000000D8 4C0084E5 STR R0,[R4, #+76] 172 data->gui.state=1; \ 000000DC 0100A0E3 MOV R0,#+1 \ 000000E0 0C00C4E5 STRB R0,[R4, #+12] 173 } \ 000000E4 F081BDE8 POP {R4-R8,PC} ;; return \ ??method1_0: \ 000000E8 ........ DC32 s_top 174 \ In segment CODE, align 4, keep-with-next 175 static void method2(SMILE_GUI *data,void (*mfree_adr)(void *)) 176 { \ method2: \ 00000000 10402DE9 PUSH {R4,LR} \ 00000004 0040A0E1 MOV R4,R0 177 data->gui.state=0; \ 00000008 0000A0E3 MOV R0,#+0 \ 0000000C 0C00C4E5 STRB R0,[R4, #+12] 178 mfree(data->icons); \ 00000010 480094E5 LDR R0,[R4, #+72] \ 00000014 150000EF SWI +21 179 FreeWS(data->ws); \ 00000018 4C0094E5 LDR R0,[R4, #+76] \ 0000001C 290100EF SWI +297 180 } \ 00000020 1080BDE8 POP {R4,PC} ;; return 181 \ In segment CODE, align 4, keep-with-next 182 static void method3(SMILE_GUI *data,void *(*malloc_adr)(int),void (*mfree_adr)(void *)) 183 { \ method3: \ 00000000 10402DE9 PUSH {R4,LR} \ 00000004 0040A0E1 MOV R4,R0 184 DisableIDLETMR(); \ 00000008 7F0100EF SWI +383 185 data->gui.state=2; \ 0000000C 0200A0E3 MOV R0,#+2 \ 00000010 0C00C4E5 STRB R0,[R4, #+12] 186 } \ 00000014 1080BDE8 POP {R4,PC} ;; return 187 \ In segment CODE, align 4, keep-with-next 188 static void method4(SMILE_GUI *data,void (*mfree_adr)(void *)) 189 { 190 if (data->gui.state!=2) \ method4: \ 00000000 0C10D0E5 LDRB R1,[R0, #+12] \ 00000004 020051E3 CMP R1,#+2 191 return; 192 data->gui.state=1; \ 00000008 0110A003 MOVEQ R1,#+1 \ 0000000C 0C10C005 STRBEQ R1,[R0, #+12] 193 } \ 00000010 1EFF2FE1 BX LR ;; return 194 \ In segment CODE, align 4, keep-with-next 195 static int method5(SMILE_GUI *data,GUI_MSG *msg) 196 { \ method5: \ 00000000 70402DE9 PUSH {R4-R6,LR} \ 00000004 0040A0E1 MOV R4,R0 197 int i; 198 int m=msg->gbsmsg->msg; \ 00000008 040091E5 LDR R0,[R1, #+4] \ 0000000C 042090E5 LDR R2,[R0, #+4] 199 int key=msg->gbsmsg->submess; \ 00000010 081090E5 LDR R1,[R0, #+8] 200 if ((m==KEY_DOWN)||(m==LONG_PRESS)) \ 00000014 9300A0E3 MOV R0,#+147 \ 00000018 400F80E3 ORR R0,R0,#0x100 \ 0000001C 000052E1 CMP R2,R0 \ 00000020 02008012 ADDNE R0,R0,#+2 \ 00000024 00005211 CMPNE R2,R0 \ 00000028 6700001A BNE ??method5_1 201 { 202 if (key==GREEN_BUTTON || (key>='0' && key<='9')) \ 0000002C 442094E5 LDR R2,[R4, #+68] \ 00000030 340094E5 LDR R0,[R4, #+52] \ 00000034 483094E5 LDR R3,[R4, #+72] \ 00000038 0B0051E3 CMP R1,#+11 \ 0000003C 0300000A BEQ ??method5_2 \ 00000040 300051E3 CMP R1,#+48 \ 00000044 210000BA BLT ??method5_3 \ 00000048 3A0051E3 CMP R1,#+58 \ 0000004C 1F0000AA BGE ??method5_3 203 { 204 int c; 205 int n=0; \ ??method5_2: \ 00000050 0040A0E3 MOV R4,#+0 206 int d; 207 //#ifdef EVILFOX_2 208 if (key=='1') c=1; \ 00000054 310051E3 CMP R1,#+49 \ 00000058 0110A003 MOVEQ R1,#+1 \ 0000005C 0E00000A BEQ ??method5_4 209 else if (key=='2') c=6; \ 00000060 320051E3 CMP R1,#+50 \ 00000064 0610A003 MOVEQ R1,#+6 \ 00000068 0B00000A BEQ ??method5_4 210 else if (key=='3') c=35; \ 0000006C 330051E3 CMP R1,#+51 \ 00000070 2310A003 MOVEQ R1,#+35 \ 00000074 0800000A BEQ ??method5_4 211 else if(key=='4') c=15; \ 00000078 340051E3 CMP R1,#+52 \ 0000007C 0F10A003 MOVEQ R1,#+15 \ 00000080 0500000A BEQ ??method5_4 212 else if(key=='5') c=32; \ 00000084 350051E3 CMP R1,#+53 \ 00000088 30104112 SUBNE R1,R1,#+48 \ 0000008C 2010A003 MOVEQ R1,#+32 \ 00000090 010000EA B ??method5_4 213 else c=key-'0'; 214 /*#else 215 // if (key==GREEN_BUTTON) c=0; 216 //else 217 if (key=='0') c=10; 218 else c=key-'0'; 219 #endif*/ 220 while(c>=(d=data->icons[n].icon_in_row) && ntotal_lines) 221 { 222 c-=d; \ ??method5_5: \ 00000094 0C1041E0 SUB R1,R1,R12 223 n++; \ 00000098 014084E2 ADD R4,R4,#+1 224 } \ ??method5_4: \ 0000009C 415FA0E3 MOV R5,#+260 \ 000000A0 95342EE0 MLA LR,R5,R4,R3 \ 000000A4 00C09EE5 LDR R12,[LR, #+0] \ 000000A8 0C0051E1 CMP R1,R12 \ 000000AC 010000BA BLT ??method5_6 \ 000000B0 020054E1 CMP R4,R2 \ 000000B4 F6FFFFBA BLT ??method5_5 225 if (c>=0 && ntotal_lines) \ ??method5_6: \ 000000B8 000051E3 CMP R1,#+0 \ 000000BC 4200004A BMI ??method5_1 \ 000000C0 020054E1 CMP R4,R2 \ 000000C4 400000AA BGE ??method5_1 226 { 227 PasteCharEditControl(data->ed_struct,data->icons[n].w_chars[c].wchar); \ 000000C8 81118EE0 ADD R1,LR,R1, LSL #+3 \ 000000CC 610000EA B ??method5_7 228 return (1); 229 } 230 } 231 else 232 { 233 switch(key) \ ??method5_3: \ 000000D0 40C094E5 LDR R12,[R4, #+64] \ 000000D4 3CE094E5 LDR LR,[R4, #+60] \ 000000D8 415FA0E3 MOV R5,#+260 \ 000000DC 953C23E0 MLA R3,R5,R12,R3 \ 000000E0 012042E2 SUB R2,R2,#+1 \ 000000E4 0050A0E3 MOV R5,#+0 \ 000000E8 011041E2 SUB R1,R1,#+1 \ 000000EC 3D0051E3 CMP R1,#+61 \ 000000F0 3500008A BHI ??method5_1 \ 000000F4 016F8FE2 ADR R6,??method5_0 \ 000000F8 0160D6E7 LDRB R6,[R6, R1] \ 000000FC 06F18FE0 ADD PC,PC,R6, LSL #+2 \ ??method5_0: \ 00000100 54323259 DC8 +84,+50,+50,+89 \ 00000104 32323232 DC8 +50,+50,+50,+50 \ 00000108 32325459 DC8 +50,+50,+84,+89 \ 0000010C 32323232 DC8 +50,+50,+50,+50 \ 00000110 32323232 DC8 +50,+50,+50,+50 \ 00000114 32323232 DC8 +50,+50,+50,+50 \ 00000118 32543232 DC8 +50,+84,+50,+50 \ 0000011C 32323232 DC8 +50,+50,+50,+50 \ 00000120 32323232 DC8 +50,+50,+50,+50 \ 00000124 32323232 DC8 +50,+50,+50,+50 \ 00000128 32323232 DC8 +50,+50,+50,+50 \ 0000012C 32323232 DC8 +50,+50,+50,+50 \ 00000130 32323232 DC8 +50,+50,+50,+50 \ 00000134 32323232 DC8 +50,+50,+50,+50 \ 00000138 32320F35 DC8 +50,+50,+15,+53 \ 0000013C 454B0000 DC8 +69,+75,+0,+0 234 { 235 case UP_BUTTON: 236 if (data->cur_pos_y>0) \ ??method5_8: \ 00000140 01005CE3 CMP R12,#+1 \ 00000144 060000BA BLT ??method5_9 237 { 238 data->cur_pos_y--; \ 00000148 01004CE2 SUB R0,R12,#+1 \ 0000014C 400084E5 STR R0,[R4, #+64] 239 if (data->cur_pos_y<=data->view_line) data->view_line=data->cur_pos_y; \ 00000150 381094E5 LDR R1,[R4, #+56] \ 00000154 000051E1 CMP R1,R0 \ 00000158 110000BA BLT ??method5_10 \ ??method5_11: \ 0000015C 380084E5 STR R0,[R4, #+56] \ 00000160 0F0000EA B ??method5_10 240 } 241 else 242 { 243 data->cur_pos_y=data->total_lines-1; \ ??method5_9: \ 00000164 402084E5 STR R2,[R4, #+64] 244 data->view_line=0; \ 00000168 385084E5 STR R5,[R4, #+56] \ 0000016C 020000EA B ??method5_12 245 while(data->view_linetotal_lines) 246 { 247 if (data->cur_pos_y==RenderPage(data,0)) break; 248 data->view_line++; \ ??method5_13: \ 00000170 380094E5 LDR R0,[R4, #+56] \ 00000174 010080E2 ADD R0,R0,#+1 \ 00000178 380084E5 STR R0,[R4, #+56] \ ??method5_12: \ 0000017C 380094E5 LDR R0,[R4, #+56] \ 00000180 441094E5 LDR R1,[R4, #+68] \ 00000184 010050E1 CMP R0,R1 \ 00000188 050000AA BGE ??method5_10 \ 0000018C 0010A0E3 MOV R1,#+0 \ 00000190 0400A0E1 MOV R0,R4 \ 00000194 ........ BL RenderPage \ 00000198 401094E5 LDR R1,[R4, #+64] \ 0000019C 000051E1 CMP R1,R0 \ 000001A0 F2FFFF1A BNE ??method5_13 249 } 250 } 251 if (data->cur_pos_x>=(i=data->icons[data->cur_pos_y].icon_in_row)) data->cur_pos_x=i-1; // Проверяем на выход за пределы \ ??method5_10: \ 000001A4 400094E5 LDR R0,[R4, #+64] \ 000001A8 482094E5 LDR R2,[R4, #+72] \ 000001AC 411FA0E3 MOV R1,#+260 \ 000001B0 912020E0 MLA R0,R1,R0,R2 \ 000001B4 3C1094E5 LDR R1,[R4, #+60] \ 000001B8 000090E5 LDR R0,[R0, #+0] \ 000001BC 000051E1 CMP R1,R0 \ 000001C0 010000BA BLT ??method5_1 \ ??method5_14: \ 000001C4 010040E2 SUB R0,R0,#+1 \ 000001C8 3C0084E5 STR R0,[R4, #+60] 252 break; 253 254 case DOWN_BUTTON: 255 if (data->cur_pos_ytotal_lines-1) 256 { 257 data->cur_pos_y++; 258 if (data->cur_pos_y>RenderPage(data,0)) data->view_line++; 259 } 260 else 261 { 262 data->cur_pos_y=data->view_line=0; 263 } 264 if (data->cur_pos_x>=(i=data->icons[data->cur_pos_y].icon_in_row)) data->cur_pos_x=i-1; // Проверяем на выход за пределы 265 break; 266 267 case LEFT_BUTTON: 268 if (data->cur_pos_x>0) data->cur_pos_x--; 269 else data->cur_pos_x=data->icons[data->cur_pos_y].icon_in_row-1; 270 break; 271 272 case RIGHT_BUTTON: 273 data->cur_pos_x++; 274 if (data->cur_pos_x>=(i=data->icons[data->cur_pos_y].icon_in_row)) data->cur_pos_x=0; // Переходим на первый в ряду 275 break; 276 277 case LEFT_SOFT: 278 case ENTER_BUTTON: 279 case GREEN_BUTTON: 280 PasteCharEditControl(data->ed_struct,data->icons[data->cur_pos_y].w_chars[data->cur_pos_x].wchar); 281 return (1); 282 283 case RIGHT_SOFT: 284 case RED_BUTTON: 285 return (1); 286 } 287 } 288 } 289 DirectRedrawGUI(); \ ??method5_1: \ 000001CC 3F0100EF SWI +319 290 return(0); \ 000001D0 0000A0E3 MOV R0,#+0 \ 000001D4 7080BDE8 POP {R4-R6,PC} ;; return \ ??method5_15: \ 000001D8 02005CE1 CMP R12,R2 \ 000001DC 0A0000AA BGE ??method5_16 \ 000001E0 01008CE2 ADD R0,R12,#+1 \ 000001E4 400084E5 STR R0,[R4, #+64] \ 000001E8 0010A0E3 MOV R1,#+0 \ 000001EC 0400A0E1 MOV R0,R4 \ 000001F0 ........ BL RenderPage \ 000001F4 401094E5 LDR R1,[R4, #+64] \ 000001F8 010050E1 CMP R0,R1 \ 000001FC E8FFFFAA BGE ??method5_10 \ 00000200 380094E5 LDR R0,[R4, #+56] \ 00000204 010080E2 ADD R0,R0,#+1 \ 00000208 D3FFFFEA B ??method5_11 \ ??method5_16: \ 0000020C 385084E5 STR R5,[R4, #+56] \ 00000210 405084E5 STR R5,[R4, #+64] \ 00000214 E2FFFFEA B ??method5_10 \ ??method5_17: \ 00000218 01005EE3 CMP LR,#+1 \ 0000021C 01004EA2 SUBGE R0,LR,#+1 \ 00000220 3C0084A5 STRGE R0,[R4, #+60] \ 00000224 E8FFFFAA BGE ??method5_1 \ 00000228 000093E5 LDR R0,[R3, #+0] \ 0000022C E4FFFFEA B ??method5_14 \ ??method5_18: \ 00000230 01008EE2 ADD R0,LR,#+1 \ 00000234 3C0084E5 STR R0,[R4, #+60] \ 00000238 001093E5 LDR R1,[R3, #+0] \ 0000023C 010050E1 CMP R0,R1 \ 00000240 E1FFFFBA BLT ??method5_1 \ 00000244 3C5084E5 STR R5,[R4, #+60] \ 00000248 3F0100EF SWI +319 \ 0000024C 0000A0E3 MOV R0,#+0 \ 00000250 7080BDE8 POP {R4-R6,PC} \ ??method5_19: \ 00000254 8E1183E0 ADD R1,R3,LR, LSL #+3 \ ??method5_7: \ 00000258 081091E5 LDR R1,[R1, #+8] \ 0000025C ........ BL PasteCharEditControl \ 00000260 0100A0E3 MOV R0,#+1 \ 00000264 7080BDE8 POP {R4-R6,PC} \ ??method5_20: \ 00000268 0100A0E3 MOV R0,#+1 \ 0000026C 7080BDE8 POP {R4-R6,PC} 291 } 292 \ In segment CODE, align 4, keep-with-next 293 static int method8(void){return(0);} \ method8: \ 00000000 0000A0E3 MOV R0,#+0 \ 00000004 1EFF2FE1 BX LR ;; return 294 \ In segment CODE, align 4, keep-with-next 295 static int method9(void){return(0);} \ method9: \ 00000000 0000A0E3 MOV R0,#+0 \ 00000004 1EFF2FE1 BX LR ;; return 296 297 extern void kill_data(void *p, void (*func_p)(void *)); 298 static const void * const gui_methods[11]={ 299 (void *)method0, //Redraw 300 (void *)method1, //Create 301 (void *)method2, //Close 302 (void *)method3, //Focus 303 (void *)method4, //Unfocus 304 (void *)method5, //OnKey 305 0, 306 (void *)kill_data, //method7, //Destroy 307 (void *)method8, 308 (void *)method9, 309 0 310 }; 311 \ In segment CODE, align 4, keep-with-next 312 int CreateSmileSelectGUI(EDCHAT_STRUCT *ed_struct) 313 { \ CreateSmileSelectGUI: \ 00000000 70402DE9 PUSH {R4-R6,LR} \ 00000004 0040A0E1 MOV R4,R0 314 static const RECT Canvas={0,0,0,0}; 315 SMILE_GUI *smile_gui=malloc(sizeof(SMILE_GUI)); \ 00000008 5000A0E3 MOV R0,#+80 \ 0000000C 140000EF SWI +20 \ 00000010 0050A0E1 MOV R5,R0 316 zeromem(smile_gui,sizeof(SMILE_GUI)); \ 00000014 5010A0E3 MOV R1,#+80 \ 00000018 1D0100EF SWI +285 317 patch_rect((RECT*)&Canvas,0,0,ScreenW()-1,ScreenH()-1); \ 0000001C 898100EF SWI +33161 \ 00000020 0060A0E1 MOV R6,R0 \ 00000024 888100EF SWI +33160 \ 00000028 38209FE5 LDR R2,??CreateSmileSelectGUI_0 ;; ??Canvas \ 0000002C 011046E2 SUB R1,R6,#+1 \ 00000030 010040E2 SUB R0,R0,#+1 \ 00000034 0030A0E3 MOV R3,#+0 \ 00000038 003082E5 STR R3,[R2, #+0] \ 0000003C B400C2E1 STRH R0,[R2, #+4] \ 00000040 B610C2E1 STRH R1,[R2, #+6] 318 smile_gui->gui.canvas=(void *)(&Canvas); \ 00000044 002085E5 STR R2,[R5, #+0] 319 smile_gui->gui.methods=(void *)gui_methods; \ 00000048 080082E2 ADD R0,R2,#+8 \ 0000004C 040085E5 STR R0,[R5, #+4] 320 smile_gui->gui.item_ll.data_mfree=(void (*)(void *))mfree_adr(); \ 00000050 158000EF SWI +32789 \ 00000054 200085E5 STR R0,[R5, #+32] 321 smile_gui->ed_struct=ed_struct; \ 00000058 344085E5 STR R4,[R5, #+52] 322 return CreateGUI(smile_gui); \ 0000005C 0500A0E1 MOV R0,R5 \ 00000060 370100EF SWI +311 \ 00000064 7080BDE8 POP {R4-R6,PC} ;; return \ ??CreateSmileSelectGUI_0: \ 00000068 ........ DC32 ??Canvas 323 } \ In segment DATA_C, align 4, align-sorted \ ??Canvas: \ 00000000 000000000000 DC16 0, 0, 0, 0 \ 0000 \ 00000008 ............ DC32 method0, method1, method2, method3, method4, method5, 0H \ ............ \ ............ \ ............ \ 00000000 \ 00000024 ............ DC32 kill_data, method8, method9, 0H \ ............ \ 00000000 Maximum stack usage in bytes: Function CSTACK -------- ------ CreateSmileSelectGUI 16 DrwImg 56 FindSmileIMGHDR 0 PasteCharEditControl 64 RenderPage 88 method0 32 method1 24 method2 8 method3 8 method4 0 method5 16 method8 0 method9 0 Segment part sizes: Function/Label Bytes -------------- ----- FindSmileIMGHDR 56 DrwImg 104 PasteCharEditControl 136 RenderPage 504 method0 92 method1 236 method2 36 method3 24 method4 20 method5 624 method8 8 method9 8 CreateSmileSelectGUI 108 Canvas 52 Others 76 2 032 bytes in segment CODE 52 bytes in segment DATA_C 1 956 bytes of CODE memory (+ 76 bytes shared) 52 bytes of CONST memory Errors: none Warnings: none