# Microsoft Developer Studio Project File - Name="Snes9X" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=Snes9X - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "snes9xw.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "snes9xw.mak" CFG="Snes9X - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Snes9X - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "Snes9X - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "Snes9X - Win32 C core" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "snes9xw" # PROP Scc_LocalPath "..\.." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Snes9X - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G6 /Zp4 /MT /W3 /GX /O2 /Ob2 /I "unzip" /I "H:\glide2x" /I "e:\zlib" /I "snes9x\unzip" /I "H:\FMOD\api\inc" /D "ZSNES_C4" /D "SPC700_C" /D "JMA_SUPPORT" /D "SDD1_DECOMP" /D "CORRECT_VRAM_READS" /D "JP_FIX" /D "SPC700_SHUTDOWN" /D "CPU_SHUTDOWN" /D "ZLIB" /D "VAR_CYCLES" /D "UNZIP_SUPPORT" /D "ZSNES_FX" /D "EXECUTE_SUPERFX_PER_LINE" /D "__WIN32__" /D "__MSC__" /D "USE_OPENGL" /D "NDEBUG" /D "FMOD_SUPPORT" /D "OLD_COLOUR_BLENDING" /D "VISUALC" /FR /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL" # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL" # ADD BASE RSC /l 0x413 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 zlibmt.lib comctl32.lib comdlg32.lib shell32.lib ole32.lib winmm.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib wsock32.lib advapi32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib fmodvc.lib /nologo /subsystem:windows /incremental:yes /machine:I386 /out:"Release/snes9x.exe" /libpath:"H:\FMOD\api\lib" /libpath:"H:\glide2x\lib" /delayload:fmod.dll # SUBTRACT LINK32 /profile /debug !ELSEIF "$(CFG)" == "Snes9X - 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Win32 C core" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Snes9X___Win32_C_core" # PROP BASE Intermediate_Dir "Snes9X___Win32_C_core" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Snes9X___Win32_C_core" # PROP Intermediate_Dir "Snes9X___Win32_C_core" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /Zp4 /MTd /W3 /GX /ZI /Od /I "unzip" /I "H:\glide2x" /I "e:\zlib" /I "snes9x\unzip" /I "H:\FMOD\api\inc" /D "SPC700_SHUTDOWN" /D "CPU_SHUTDOWN" /D "ZLIB" /D "VAR_CYCLES" /D "SPC700_C" /D "UNZIP_SUPPORT" /D "ZSNES_C4" /D "ZSNES_FX" /D "EXECUTE_SUPERFX_PER_LINE" /D "__WIN32__" /D "__MSC__" /D "USE_GLIDE" /D "USE_OPENGL" /D "NDEBUG" /D "NETPLAY_SUPPORT" /D "FMOD_SUPPORT" /D "OLD_COLOUR_BLENDING" /FR /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "unzip" /I "H:\glide2x" /I "e:\zlib" /I "snes9x\unzip" /I "H:\FMOD\api\inc" /D "VISUALC" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL" # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL" # ADD BASE RSC /l 0x413 /d "NDEBUG" # ADD RSC /l 0x413 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib wsock32.lib advapi32.lib winmm.lib ddraw.lib dsound.lib dxguid.lib snes9xw.lib glide2x.lib delayimp.lib fmodvc.lib /nologo /subsystem:windows /incremental:yes /debug /machine:I386 /libpath:"H:\FMOD\api\lib" /libpath:"H:\glide2x\lib" /delayload:fmod.dll # SUBTRACT BASE LINK32 /profile # ADD LINK32 comctl32.lib comdlg32.lib shell32.lib ole32.lib winmm.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib wsock32.lib advapi32.lib ddraw.lib dsound.lib dxguid.lib delayimp.lib vfw32.lib /nologo /subsystem:windows /debug /machine:I386 /libpath:"H:\FMOD\api\lib" /libpath:"H:\glide2x\lib" /delayload:fmod.dll # SUBTRACT LINK32 /profile /incremental:yes !ENDIF # Begin Target # Name "Snes9X - Win32 Release" # Name "Snes9X - Win32 Debug" # Name "Snes9X - Win32 C core" # Begin Group "Emu" # PROP Default_Filter "" # Begin Source File SOURCE=.\Snes9X\65c816.h !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\apu.cpp !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\apu.h !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9x\Apudebug.cpp # End Source File # Begin Source File SOURCE=.\Snes9X\apumem.h !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=..\..\DevStudio\Vc98\Include\Basetsd.h # End Source File # Begin Source File SOURCE=.\Snes9x\C4.cpp # End Source File # Begin Source File SOURCE=.\Snes9X\cheats.cpp !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\cheats.h !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9x\cheats2.cpp # End Source File # Begin Source File SOURCE=.\Snes9X\clip.cpp # End Source File # Begin Source File SOURCE=.\Snes9X\cpu.cpp !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" # ADD CPP /Ob0 !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\cpuaddr.h !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\cpuexec.cpp !IF "$(CFG)" == "Snes9X - Win32 Release" # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Exclude_From_Build 1 !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # ADD CPP /Ob0 !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\cpuexec.h !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\cpumacro.h !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\cpuops.cpp !IF "$(CFG)" == "Snes9X - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Exclude_From_Build 1 !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # ADD CPP /Ob0 !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\cpuops.h !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - 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Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\fxinst.cpp !IF "$(CFG)" == "Snes9X - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\fxinst.h !IF "$(CFG)" == "Snes9X - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "Snes9X - 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Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # ADD CPP /O2 /Ob2 # SUBTRACT CPP /Z !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\memmap.h !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\snes9x\messages.h # End Source File # Begin Source File SOURCE=.\Snes9X\missing.h !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\snes9x\movie.cpp # End Source File # Begin Source File SOURCE=.\snes9x\movie.h # End Source File # Begin Source File SOURCE=.\Snes9x\Netplay.cpp # End Source File # Begin Source File SOURCE=.\Snes9x\Netplay.h # End Source File # Begin Source File SOURCE=.\snes9x\pixform.h # End Source File # Begin Source File SOURCE=.\Snes9X\port.h !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\ppu.cpp !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" # ADD CPP /Ob2 !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\ppu.h !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\Render.cpp # End Source File # Begin Source File SOURCE=.\Render.h # End Source File # Begin Source File SOURCE=.\Snes9x\Sa1.cpp # End Source File # Begin Source File SOURCE=.\Snes9x\sa1cpu.cpp !IF "$(CFG)" == "Snes9X - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Exclude_From_Build 1 !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9x\Sdd1.cpp # End Source File # Begin Source File SOURCE=.\Snes9x\Server.cpp # End Source File # Begin Source File SOURCE=.\Snes9X\snaporig.cpp # End Source File # Begin Source File SOURCE=.\snes9x\snaporig.h # End Source File # Begin Source File SOURCE=.\Snes9X\snapshot.cpp !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\snapshot.h !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9x\Snes9x.cpp # End Source File # Begin Source File SOURCE=.\Snes9X\snes9x.h !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\soundux.cpp !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\soundux.h !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\spc700.cpp # End Source File # Begin Source File SOURCE=.\Snes9X\spc700.h !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9x\Srtc.cpp # End Source File # Begin Source File SOURCE=.\Snes9x\Srtc.h # End Source File # Begin Source File SOURCE=.\Snes9X\tile.cpp !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # Begin Source File SOURCE=.\Snes9X\tile.h !IF "$(CFG)" == "Snes9X - Win32 Release" !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" # PROP BASE Intermediate_Dir "Release/Emu" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" # PROP BASE Intermediate_Dir "Release/Emu" # PROP Intermediate_Dir "Release/Emu" !ENDIF # End Source File # End Group # Begin Source File SOURCE=.\Auxmath.cpp # End Source File # Begin Source File SOURCE=.\snes9x\c4emu.cpp !IF "$(CFG)" == "Snes9X - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "Snes9X - Win32 Debug" !ELSEIF "$(CFG)" == "Snes9X - Win32 C core" !ENDIF # End Source File # Begin Source File SOURCE=.\snes9x\Dosmain.cpp # End Source File # Begin Source File SOURCE=.\fake.cpp # End Source File # Begin Source File SOURCE=.\snes9x\Msdos.cpp # End Source File # Begin Source File SOURCE=.\snes9x\obc1.cpp # End Source File # Begin Source File SOURCE=.\snes9x\screenshot.cpp # End Source File # Begin Source File SOURCE=.\snes9x\sdd1emu.cpp # End Source File # Begin Source File SOURCE=.\snes9x\sdd1emu.h # End Source File # Begin Source File SOURCE=.\snes9x\seta.cpp # End Source File # Begin Source File SOURCE=.\snes9x\seta.h # End Source File # Begin Source File SOURCE=.\snes9x\seta010.cpp # End Source File # Begin Source File SOURCE=.\snes9x\seta011.cpp # End Source File # Begin Source File SOURCE=.\snes9x\seta018.cpp # End Source File # Begin Source File SOURCE=.\snes9x\spc7110.cpp # End Source File # Begin Source File SOURCE=.\snes9x\spc7110.h # End Source File # End Target # End Project