# Microsoft Developer Studio Project File - Name="SEGA" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=SEGA - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "SEGA.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "SEGA.mak" CFG="SEGA - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "SEGA - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "SEGA - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "SEGA - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE RSC /l 0x419 /d "NDEBUG" # ADD RSC /l 0x419 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 !ELSEIF "$(CFG)" == "SEGA - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD BASE RSC /l 0x419 /d "_DEBUG" # ADD RSC /l 0x419 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "SEGA - Win32 Release" # Name "SEGA - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\CONFIG.cpp # End Source File # Begin Source File SOURCE=.\ERROR.cpp # End Source File # Begin Source File SOURCE=.\FILEIO.cpp # End Source File # Begin Source File SOURCE=.\GENESIS.cpp # End Source File # Begin Source File SOURCE=.\IO.cpp # End Source File # Begin Source File SOURCE=.\LOADROM.cpp # End Source File # Begin Source File SOURCE=.\M68KCPU.cpp # End Source File # Begin Source File SOURCE=.\M68KDASM.cpp # End Source File # Begin Source File SOURCE=.\M68KOPAC.cpp # End Source File # Begin Source File SOURCE=.\M68KOPDM.cpp # End Source File # Begin Source File SOURCE=.\M68KOPNZ.cpp # End Source File # Begin Source File SOURCE=.\M68KOPS.cpp # End Source File # Begin Source File SOURCE=.\Main.cpp # End Source File # Begin Source File SOURCE=.\MEM68K.cpp # End Source File # Begin Source File SOURCE=.\MEMBNK.cpp # End Source File # Begin Source File SOURCE=.\MEMVDP.cpp # End Source File # Begin Source File SOURCE=.\MEMZ80.cpp # End Source File # Begin Source File SOURCE=..\Mylib.cpp # End Source File # Begin Source File SOURCE=.\RENDER.cpp # End Source File # Begin Source File SOURCE=..\Siemens.cpp # End Source File # Begin Source File SOURCE=.\SYSTEM.cpp # End Source File # Begin Source File SOURCE=.\VDP.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\Config.h # End Source File # Begin Source File SOURCE=.\Dos.h # End Source File # Begin Source File SOURCE=.\Error.h # End Source File # Begin Source File SOURCE=.\Fileio.h # End Source File # Begin Source File SOURCE=.\Genesis.h # End Source File # Begin Source File SOURCE=.\Hcnt.h # End Source File # Begin Source File SOURCE=.\Hvc.h # End Source File # Begin Source File SOURCE=.\Io.h # End Source File # Begin Source File SOURCE=.\Loadrom.h # End Source File # Begin Source File SOURCE=.\M68k.h # End Source File # Begin Source File SOURCE=.\M68kconf.h # End Source File # Begin Source File SOURCE=.\M68kcpu.h # End Source File # Begin Source File SOURCE=.\M68kops.h # End Source File # Begin Source File SOURCE=.\Macros.h # End Source File # Begin Source File SOURCE=.\Mem68k.h # End Source File # Begin Source File SOURCE=.\Membnk.h # End Source File # Begin Source File SOURCE=.\Memvdp.h # End Source File # Begin Source File SOURCE=.\Memz80.h # End Source File # Begin Source File SOURCE=.\Osd.h # End Source File # Begin Source File SOURCE=.\Osd_cpu.h # End Source File # Begin Source File SOURCE=.\Render.h # End Source File # Begin Source File SOURCE=.\Sealintf.h # End Source File # Begin Source File SOURCE=.\Shared.h # End Source File # Begin Source File SOURCE=.\System.h # End Source File # Begin Source File SOURCE=.\Types.h # End Source File # Begin Source File SOURCE=.\Vcnt.h # End Source File # Begin Source File SOURCE=.\Vdp.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project