#ifndef _STRUCTBOOK_H_ #define _STRUCTBOOK_H_ static const char NameMyElf[]="Gono4ki"; typedef struct { wchar_t name[10][8]; int rezultat[10]; }TABL; typedef struct { TABL*te; TABL*tn; TABL*th; }TAB; typedef struct { wchar_t names[3][128]; int on; }IMGN; typedef struct { wchar_t names[6][256]; int status[6]; int sound; }SOUND; typedef struct { SOUND*sound; IMGN*im; TAB*rez; }NASTROIKI; typedef struct { IMAGEID ImageID; u16 ImageHandle; signed int x; signed int y; signed int mx; signed int my; bool isImage; }IMG; typedef struct { IMG*im[3]; int fi[3]; }IMAGES; typedef struct { int x; int y; }COORDINAT; typedef struct { int x[4]; int y; }PREGRADA; typedef struct { int x; int y; int cub; int FP; int FS; }DISPLAY; typedef struct { DISP_OBJ deob; BOOK bk; GUI*guido; GUI*gui1; GUI_LIST*gui; int cub[10][10]; COORDINAT*tank; IMAGES*image; int lvl; int speed; int point; NASTROIKI*nast; int pause; DISPLAY*dis[3]; DISP_OBJ_ONKEY_METHOD OldKey1; GUI*guigame; PREGRADA*p[2]; int megaspeed; int palka; }MyBook; typedef struct { BOOK * book; }MSG; #endif //_STRUCTBOOK_H_